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Re: [Gnash-dev] multiple GUIs
From: |
strk |
Subject: |
Re: [Gnash-dev] multiple GUIs |
Date: |
Thu, 19 Oct 2006 14:50:03 +0200 |
On Thu, Oct 19, 2006 at 02:13:59PM +0200, Udo Giacomozzi wrote:
> MG> That would also force a clean internal interface between the
> MG> different modules and get rid of the nested Ifdefs and multiple
> MG> executables that happen at present.
>
> Don't know about sound, but that shouldn't be too difficult for the
> backend part. Mainly the creation of the gui/renderer class instances
> must be changed (get rid of GUI_CLASS define).
Agreed, --gui=<gui> --renderer=<renderer> --sound-handler=<sound> would
be the cleanest way to this, and yes, we do need better interfaces too.
> MG> Maybe it is too late to kill off the name "klash" but mapping it
> MG> internally into "gnash --gui=kde" by inspecting argv[0] or by the fact
> MG> that the klash executable is built with a single gui is ok though.
>
> Why not simply use a shell script for that instead of fiddling with
> argv?
I don't think it's too late to kill klash, why do you think its late ?
--strk;
- [Gnash-dev] multiple GUIs, Bastiaan Jacques, 2006/10/16
- Re: Re[2]: [Gnash-dev] multiple GUIs, Martin Guy, 2006/10/19
- Re[4]: [Gnash-dev] multiple GUIs, Udo Giacomozzi, 2006/10/19
- Re: [Gnash-dev] multiple GUIs,
strk <=
- Re: [Gnash-dev] multiple GUIs, Martin Guy, 2006/10/19
- Re: [Gnash-dev] multiple GUIs, Rob Savoye, 2006/10/19
- Re: Re[2]: [Gnash-dev] multiple GUIs, Tomas Groth, 2006/10/19
Re: [Gnash-dev] multiple GUIs, Rob Savoye, 2006/10/16
[Gnash-dev] Re: multiple GUIs, Stefan Schweizer, 2006/10/16