|
From: | Rob Savoye |
Subject: | Re: [Gnash-dev] Releasing 0.7.2 RSN (i.e. on monday)... |
Date: | Mon, 06 Nov 2006 08:56:28 -0700 |
User-agent: | Thunderbird 1.5.0.7 (X11/20060913) |
strk wrote: > I think we might try waiting for the loader thread to complete > before starting to play the movie. This could be a runtime option > allowing specification of a "preload amount". Wait for the thread to complete, or just load more data before starting ? To make STL calls thread safe we have to wrap new/delete. That way all the internal memory allocations are protected. Maybe that's the problem if it's a threading issue. I've also had tons of weird issues with varying DRI implementations causing random core dumps, which is probably a good reason to not use OpenGL... - rob -
[Prev in Thread] | Current Thread | [Next in Thread] |