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Re[3]: [Gnash-dev] video in gnash
From: |
Udo Giacomozzi |
Subject: |
Re[3]: [Gnash-dev] video in gnash |
Date: |
Sun, 26 Nov 2006 10:54:05 +0100 |
Hello Tomas,
Sunday, November 26, 2006, 12:16:04 AM, you wrote:
>> A render handler capable of hardware accelerated YUV playback (OpenGL)
>> could overwrite the draw_YUV_frame() method with a direct
>> implementation. Other render handlers (AGG, Cairo) just have to deal
>> with a simple RGB buffer.
TG> This sounds like a good and clean way to do it. I've looked at the AGG
TG> renderer, and have to admit i can't get my head around it, so could you
have a
TG> look at how to do that?
Yes, it's not much different to the drawing of bitmaps, so I can do
that. However, I don't understand much of the YUV class or YUV->RGB
conversion...
TG> Maybe we should extend the image class to support YUV, and drop the use of
the
TG> YUV_video class completely.
Don't know. Anybody can explain how it works? What are these "planes"?
Udo
- Re: [Gnash-dev] video in gnash, (continued)
- Re: [Gnash-dev] video in gnash, Tomas Groth, 2006/11/21
- Re: [Gnash-dev] video in gnash, Bastiaan Jacques, 2006/11/24
- [Gnash-dev] Re: video in gnash, Compn, 2006/11/25
- [Gnash-dev] Re: video in gnash, Tomas Groth, 2006/11/26
- Re: [Gnash-dev] Re: video in gnash, Rob Savoye, 2006/11/26
- Re: [Gnash-dev] Re: video in gnash, Markus Gothe, 2006/11/26
- [Gnash-dev] Re: video in gnash, Compn, 2006/11/26
Re: [Gnash-dev] video in gnash, Bastiaan Jacques, 2006/11/24