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Re: [Gnash-dev] gotoAndPlay() bug (was: Detect if a AS variable is visib
From: |
strk |
Subject: |
Re: [Gnash-dev] gotoAndPlay() bug (was: Detect if a AS variable is visible in any variable?) |
Date: |
Tue, 20 Feb 2007 11:27:51 +0100 |
On Tue, Feb 20, 2007 at 10:14:54AM +0100, Udo Giacomozzi wrote:
> However, I just noticed a weird behaviour of gotoAndPlay(): When it's
> argument is a constant, then it works fine. However, when I pass a
> variable to it, then it jumps to the frame after the desired one.
>
> Maybe gotoAndPlay(<constant>) is translated to a static SWF tag?
>
> Anyway, I tried to find the reason for this and noticed
> sprite_instance::sprite_goto_and_play() gets never called in either
> cases. Where is gotoAndPlay() handled?
sprite_instance::goto_frame().
This is known to be bogus. See https://savannah.gnu.org/bugs/?18845.
> Simple testcase:
I assume you're producing this testcase with Ming by now :)
--strk;