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[Gnash-dev] Menu stop/play/restart (was: sprite_instance::restart() and
From: |
strk |
Subject: |
[Gnash-dev] Menu stop/play/restart (was: sprite_instance::restart() and properties) |
Date: |
Thu, 19 Apr 2007 15:21:39 +0200 |
On Thu, Apr 19, 2007 at 03:19:04PM +0200, Udo Giacomozzi wrote:
> >> note there is no such command in the propriertary player (rewind does
> >> *not* destroy variables)
>
> s> Good to know.
>
> and "Stop" (in MM) seems to have the same effect as "_root.stop()"
> (childs continue playing). pretty useless IMHO.
Wow, really ? This is what we used to do initially...
Have to say it *did* have an use, expecially *play* (when movies are stuck
sometimes forcing _root.play made them pass that critical stall)
--strk;
() ASCII Ribbon Campaign
/\ Keep it simple!
- [Gnash-dev] sprite_instance::restart() and properties, Udo Giacomozzi, 2007/04/18
- Re: [Gnash-dev] sprite_instance::restart() and properties, strk, 2007/04/19
- Re[2]: [Gnash-dev] sprite_instance::restart() and properties, Udo Giacomozzi, 2007/04/19
- Re: [Gnash-dev] sprite_instance::restart() and properties, strk, 2007/04/19
- Re[2]: [Gnash-dev] sprite_instance::restart() and properties, Udo Giacomozzi, 2007/04/19
- Re: [Gnash-dev] sprite_instance::restart() and properties, strk, 2007/04/19
- Re[2]: [Gnash-dev] sprite_instance::restart() and properties, Udo Giacomozzi, 2007/04/19
- Re: [Gnash-dev] sprite_instance::restart() and properties, strk, 2007/04/19
- Re[2]: [Gnash-dev] sprite_instance::restart() and properties, Udo Giacomozzi, 2007/04/19
- [Gnash-dev] Menu stop/play/restart (was: sprite_instance::restart() and properties),
strk <=