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Re: [Gnash-dev] I tried Gnash0.8.2 on my arm board, but found it too slo


From: Rob Savoye
Subject: Re: [Gnash-dev] I tried Gnash0.8.2 on my arm board, but found it too slow
Date: Thu, 29 May 2008 11:21:18 +0200
User-agent: Thunderbird 2.0.0.9 (X11/20071031)

XuHaigang wrote:

Seems like now the gnash need high speed and high memory from hardware.

Trying to do 100% software rendering and video decoding on a 400Mhz processor is always going to be slow.

I have used the flash player on windows mobile, I think it's fast and

Windows Mobile is an entirely different platform, and it does support support hardware support, so this isn't an accurate comparison.

acceptable. That's right, as told by Russ Nelson,the software need to be optimized for ARM processor.

It's got nothing to do with the ARM, I've run Gnash on ARM based devices for 2-3 years, from 200Mhz and higher. The difference is whether or not Gnash supports the specific hardware acceleration support provided by the platform. When using only software rendering, animations are usually ok, but video is difficult. I have done full YouTube on a 336Mhz Geode GX, but the frame rate wasn't as good as I would have liked.

If you want to see Gnash handle video well, it needs to have support added for your hardware platform. This is entirely possible, and if this was done, you would see performance comparable to other platforms. This is entirely doable, but as we don't have any of that hardware, all we can do is just guess what would need to be done. :-)

        - rob -




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