gnash-dev
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Gnash-dev] Build issues on Mac OS X 10.5 - OpenGL renderer namespac


From: Bastiaan Jacques
Subject: Re: [Gnash-dev] Build issues on Mac OS X 10.5 - OpenGL renderer namespace issue?
Date: Fri, 13 Jun 2008 05:05:22 +0200 (CEST)

On Fri, 13 Jun 2008, zou lunkai wrote:

hello, strk

Actually these were my changes. :)

see this defines in shape.h:

 typedef Path<int> path;
 typedef Edge<int> edge;

Is the integer path already in use?

Yes; only the AGG renderer relies on floating point precision in paths.
We currently store the edges as ints and the AGG renderer converts them
to floats because it is the only renderer that requires floating point
precision.

Bastiaan




reply via email to

[Prev in Thread] Current Thread [Next in Thread]