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Re: [Gnash-dev] Build issues on Mac OS X 10.5 - OpenGL renderer namespac
From: |
zou lunkai |
Subject: |
Re: [Gnash-dev] Build issues on Mac OS X 10.5 - OpenGL renderer namespace issue? |
Date: |
Fri, 13 Jun 2008 11:21:47 +0800 |
On 6/13/08, Bastiaan Jacques <address@hidden> wrote:
> On Fri, 13 Jun 2008, zou lunkai wrote:
>
> > hello, strk
> >
>
> Actually these were my changes. :)
>
> > see this defines in shape.h:
> >
> > typedef Path<int> path;
> > typedef Edge<int> edge;
> >
> > Is the integer path already in use?
> >
>
> Yes; only the AGG renderer relies on floating point precision in paths.
> We currently store the edges as ints and the AGG renderer converts them
> to floats because it is the only renderer that requires floating point
> precision.
>
use integer format edges and paths for the core are fine. I'v fixed
the building problem locally, will commit it today.
--zou