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Re: [Gnash-dev] FPS sync
From: |
strk |
Subject: |
Re: [Gnash-dev] FPS sync |
Date: |
Wed, 27 May 2009 20:30:08 +0200 |
On Thu, May 28, 2009 at 02:12:50AM +0800, Wei Cao wrote:
> Hm.. Recently I wrote a alpha blending function to blend cached RGBA bitmap
> to agg's screen use SIMD instructions. The cache code is stable now I think,
> memory is freeed when character::destroy is called, every thing is OK except
> after running a long time ( loop for hundreds of times ), then
> process's memory footprint will begin to expand from a reasonable value,
> e.g. 20M, to hundreds of megabytes all of a sudden, I havn't found the
> reason.
Is this only with your patch or with 0.8.5 plain ?
Sounds like a big memory leakage, we could probably help with that.
--strk;
Free GIS & Flash consultant/developer () ASCII Ribbon Campaign
http://foo.keybit.net/~strk/services.html /\ Keep it simple!
- [Gnash-dev] FPS sync, strk, 2009/05/25
- Re: [Gnash-dev] FPS sync, Wei Cao, 2009/05/27
- Re: [Gnash-dev] FPS sync, strk, 2009/05/27
- Re: [Gnash-dev] FPS sync, Wei Cao, 2009/05/27
- Re: [Gnash-dev] FPS sync,
strk <=
- Re: [Gnash-dev] FPS sync, Wei Cao, 2009/05/30
- Re: [Gnash-dev] FPS sync, strk, 2009/05/30
- Re: [Gnash-dev] FPS sync, Andrea Palmatè, 2009/05/27
- [Gnash-dev] u2_has.swf profiling (was: FPS sync), strk, 2009/05/28