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[Gnash-dev] long sound delay when using FFMPEG+SDL
From: |
Udo Giacomozzi |
Subject: |
[Gnash-dev] long sound delay when using FFMPEG+SDL |
Date: |
Mon, 21 Sep 2009 19:02:41 +0200 |
At last we've managed to get working audio on Gnash+Nomad. :-)
Now there is the problem that the audio is way late compared to the
screen (approx. 1 second).
For testing purposes I've made a simple movie that does a BEEP every
2.5 seconds and flashes while doing that:
http://www.indunet.it/temp/soundtest-polite.swf
Any clue what is causing this delay? Is there any large buffering
being used?
This is using current Gnash trunk + ffmpeg 0.5 + SDL 1.2.8.
BTW, even when uncommenting the GNASH_DEBUG_SOUNDS_MANAGEMENT and
GNASH_DEBUG_SAMPLES_FETCHING defines in sound_handler.cpp I can't see
those log_debug() messages on the console (using -v, of course).
However, text sent to std::cout at the same code position is visible.
Any ideas?
Udo
- [Gnash-dev] long sound delay when using FFMPEG+SDL,
Udo Giacomozzi <=