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RE: [Gnash-dev] gnash on mips performance issue


From: ZouJQ
Subject: RE: [Gnash-dev] gnash on mips performance issue
Date: Wed, 27 Jan 2010 15:53:55 +0800

Now I test testsuite\movies.all\gravity.swf
MIPS: Effective frame rate: 5.26 fps (min 5.26, avg 5.26, max 5.26, 6 frames in 1.1 secs total, dropped 0)
X86:   Effective frame rate: 101.00 fps (min 101.00, avg 101.00, max 101.00, 101 frames in 1.0 secs total, dropped 0)

Should I repace agg with cairo ?
What about software floating point, is there any way to avoid floating computing ? 

 
> From: address@hidden
> Date: Wed, 27 Jan 2010 08:35:51 +0100
> To: address@hidden
> Subject: Re: [Gnash-dev] gnash on mips performance issue
> CC: address@hidden
>
> On Wed, Jan 27, 2010 at 11:44:55AM +0800, Ç¿Ç¿ wrote:
>
> > I have port gnash on my mips board, cpu 500MZ, but no hardware floating point support. I use agg to render. Unfortunately, it runs very slowly.
> >
> > How can I improve the performance? What is the bottleneck?
>
> The bottleneck *usually* is rendering, but your mileage may vary.
> Do you have a specific SWF you need to run ? If so there's probably
> something you can do to optimize it for targetting Gnash.
>
> --strk;
>
> () Free GIS & Flash consultant/developer
> /\ http://foo.keybit.net/~strk/services.html
>
>
> _______________________________________________
> Gnash-dev mailing list
> address@hidden
> http://lists.gnu.org/mailman/listinfo/gnash-dev


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