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Re: [Gnash-dev] Hardware acceleration support
From: |
Bastiaan Jacques |
Subject: |
Re: [Gnash-dev] Hardware acceleration support |
Date: |
Tue, 2 Mar 2010 07:22:45 -0800 (PST) |
User-agent: |
Alpine 2.00 (DEB 1167 2008-08-23) |
On Tue, 2 Mar 2010, Gwenole Beauchesne wrote:
Interesting, is this a real OpenGL renderer and not a simple renderer that
calls glTexImage2D() only?
Yeah, most of the operations are accelerated using shaders.
I mean, the advantage of the current OpenGL, if
you don't consider bugs, is that you control the order of objects displayed.
That way, we can render the Video texture at the right layer.
I'm not sure what you mean, but obviously Cairo allows us to draw
whenever we choose.
Bastiaan
- [Gnash-dev] Hardware acceleration support, Rob Savoye, 2010/03/01
- Re: [Gnash-dev] Hardware acceleration support, Bastiaan Jacques, 2010/03/01
- Re: [Gnash-dev] Hardware acceleration support, Gwenole Beauchesne, 2010/03/02
- Re: [Gnash-dev] Hardware acceleration support, Rob Savoye, 2010/03/02
- Re: [Gnash-dev] Hardware acceleration support, Rob Savoye, 2010/03/02
- [PATCH][hwaccel] Drop duplicates (Was: [Gnash-dev] Hardware acceleration support), Gwenole Beauchesne, 2010/03/02
- Re: [Gnash-dev] Hardware acceleration support, Gwenole Beauchesne, 2010/03/02
- Re: [Gnash-dev] Hardware acceleration support, Bastiaan Jacques, 2010/03/02
- Re: [Gnash-dev] Hardware acceleration support, Gwenole Beauchesne, 2010/03/02
- Re: [Gnash-dev] Hardware acceleration support, Rob Savoye, 2010/03/02
- Re: [Gnash-dev] Hardware acceleration support, Gwenole Beauchesne, 2010/03/02
- Re: [Gnash-dev] Hardware acceleration support, Rob Savoye, 2010/03/02
- Re: [Gnash-dev] Hardware acceleration support, Gwenole Beauchesne, 2010/03/03