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Re: [Gnash-dev] YouTube using SWF10 today
From: |
strk |
Subject: |
Re: [Gnash-dev] YouTube using SWF10 today |
Date: |
Tue, 23 Mar 2010 10:22:51 +0100 |
On Mon, Mar 15, 2010 at 07:49:19PM +0100, Alessandro Pignotti wrote:
> I may be interested in supporting a compatible interface, what do you need?
>
> I think that we could actually discuss a flexible interface between the
> projects. Right now Lightspark supports AS3 to a very large extend, but has
> very poor AS1/2 capabilities. As I'm not really willing to implement a mostly
> obsolescent feature, which is already correctly supported by Gnash, I though
> we could define a message passing/event based interface that would guarantee
>
> -) Support in lightspark for AS1/2 based components
> -) LocalConnection based communications between SWF loaded in the players
> -) Bidirectional event passing
>
> Let me know if you could be interested in such design
What I had in mind was a very simple command-line interface,
nothing that complex.
--strk;
() Free GIS & Flash consultant/developer
/\ http://strk.keybit.net/services.html
- Re: [Gnash-dev] YouTube using SWF10 today, Alessandro Pignotti, 2010/03/14
- Re: [Gnash-dev] YouTube using SWF10 today, strk, 2010/03/15
- Re: [Gnash-dev] YouTube using SWF10 today, Alessandro Pignotti, 2010/03/15
- Re: [Gnash-dev] YouTube using SWF10 today,
strk <=
- Re: [Gnash-dev] YouTube using SWF10 today, Alessandro Pignotti, 2010/03/23
- Re: [Gnash-dev] YouTube using SWF10 today, strk, 2010/03/23
- Re: [Gnash-dev] YouTube using SWF10 today, Rob Savoye, 2010/03/24
- Re: [Gnash-dev] YouTube using SWF10 today, strk, 2010/03/24
- Re: [Gnash-dev] YouTube using SWF10 today, Alessandro Pignotti, 2010/03/24