On Mon, Aug 9, 2010 at 7:47 PM, Ashley Reid <
address@hidden> wrote:
> The aqua gui uses Carbon (AGL)? That is not present on the iphone/ipad.
>
> plus, the SDL library is being maintained on the iphone, so there is
> reliable code there. Lets hope the issues you talk of are not too big.
>
> Thanks for the script suggestions, will make the changes. I need to learn a
> bit more about configure/autoconf/libtool in general and then clean up some
> of those files. At some points I was just hacking at random places in the
> configure scripts to make sure things worked...
>
> On Tue, Aug 10, 2010 at 12:12 AM, Rob Savoye <
address@hidden> wrote:
>>
>> On 08/09/10 15:38, Ashley Reid wrote:
>>
>> > I have finally started putting something on the web (after taking a 2
>> > week
>> > break). Here
http://wiki.gnashdev.org/Building_for_iOS.
>>
>> Thanks for putting this info on our wiki.
>>
>> > There is a repository with the basic scripts and the standalone app.
>> >
http://github.com/arcanon/ipadflash. I will want to put the libraries up
>> > next and then all the special stuff I had to do to compile.
>>
>> I see some weirdness in your gnash.sh script. For one thing, the
>> configure script looks in $prefix for dependencies, so if you change
>> $TOOLS_PRE/gnash to just $TOOLS_PRE, that should make all the other
>> -incl and -lib options unnecessary.
>>
>> --enable-renderer=agg will disable cairo, so you don't need
>> -enable-cairo=no. There is also prototype Aqua support in Gnash, it
>> might be worth finishing that up than using SDL. SDL has tons of
>> problems with poor event handling.
>>
>> - rob -
>>
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