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Re: [Gnash-dev] Re: SIGPIPE handling
From: |
Andrea Palmatè |
Subject: |
Re: [Gnash-dev] Re: SIGPIPE handling |
Date: |
Mon, 18 Oct 2010 21:53:18 +0200 |
Il giorno 18/ott/2010, alle ore 19.50, Andrea Palmatè ha scritto:
>
>>
>>
> mm.. no way..
> for example http://donkey-kong.gamees.eu/game_6767_swf.html has the problem..
> Even if i raise or lower the variable it is the same.
> I'll try it on linux too (but i must compile gnash first..) or if someone has
> already built gnash for ubuntu will be appreciate.. ;)
>
just compiled gnash on ubuntu with agg, fmpeg and gtk.. when i load that game
on the "preloading" phase the cpu is at 2-3% while on AmigaOS4 is 100%... there
is really something strange..
Andrea