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Re: [Gnash-dev] OpenVG support coming


From: Markus Gothe
Subject: Re: [Gnash-dev] OpenVG support coming
Date: Wed, 23 Mar 2011 18:06:51 +0100

On 23 Mar 2011, at 16:53, Sandro Santilli wrote:

> On Wed, Mar 23, 2011 at 09:34:28AM -0600, Rob Savoye wrote:
> 
>>  Because now with OpenVG (or GL*) Gnash supports doing gradients in
>> hardware, something we've never supported before. This required a minor
>> tweak to the rendering API as to do gradients in hardware as it had to
>> be done someplace other than apply_fill_style(). There are other future
>> changes planned to take full advantage of hardware acceleration where
>> possible (like YUV<->RGB conversion), all that will live in libdevice,
>> and force more small rendering API changes.
>> 
>>  Btw, the entire CachedBitmap support needs to be refactored as well
>> one of these days, as OpenVG (and GL*) also supports doing images in
>> hardware as well. Right now it caches the current way, but really needs
>> to cache the rendered bitmap.
>> 
>>  Note this comment in the existing OpenGL renderer where it handles
>> gradients in software:
>> 
>> // TODO: this function is rubbish and shouldn't survive a rewritten OGL
>> // renderer.
>> 
>>  So I did refactor this to work the way it should, not the way it has
>> been. All of this work has been focused on making Gnash have the best
>> possible performance when rendering.
> 
> Great overview, thanks.
> 
> --strk;
> 
>  ()   Free GIS & Flash consultant/developer
>  /\   http://strk.keybit.net/services.html
> 
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Totally agree, great overview... Awesome!
I'd like to se YUV<->RGB conversion done in hw.
OpenVG looks neat as well from what I can tell of the website.

//Markus - The panama-hat hacker






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