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Re: [Gnash-dev] Advances from GameSWF
From: |
Sandro Santilli |
Subject: |
Re: [Gnash-dev] Advances from GameSWF |
Date: |
Mon, 26 Sep 2011 19:08:05 +0200 |
User-agent: |
Mutt/1.5.20 (2009-06-14) |
On Mon, Sep 26, 2011 at 05:56:04PM +0100, Pete Hobson wrote:
> On Mon, Sep 26, 2011 at 5:31 PM, Sandro Santilli <address@hidden> wrote:
>
> >
> > Out of curiosity, what keeps you back from using Gnash in your use case ?
> >
> >
> Good question. Possibly, ignorance of what Gnash is/intended for? I
> understood that Gnash is swf player, while gameSWF is a library.
Gnash is a library + a set of standalone players + a couple of plugins.
> Its been
> (relatively) trivial to get gameSWF up and running within my game.
>
> Also gameSWF is public Domain - I really have to statically link in my case
You do can statically link Gnash. But yeah, you'll have to make the
source code of your game available to others.
Wouldn't it be nice to do so ? :)
--strk;
() Free GIS & Flash consultant/developer
/\ http://strk.keybit.net/services.html
Re: [Gnash-dev] Advances from GameSWF, Bastiaan Jacques, 2011/09/26