I wish I could read their whole site and comment on it right away -- but it's
too involved and too intense! We owe it to ourselves to do a comprehensive
review of both the current literature and the current landscape of existing
open projects and do a detailed examination of what we want to accomplish in
this context. Certainly things will change and we won't be able to keep up
with everything, but if we aren't informed about where things are now, we can
be sure that what we do won't have a long life-span.
Verse looks very intriguing, and reminds me of a lot of the ideas I've been
mulling over for the last six months to a year (all of which are FAR outside
of my current development abilities, but well within current technology).
This only intensifies my interest in considering a long-term scope for this
project. We really have to know how far we can go, and what we expect/hope
will happen after 3DKit -- as it is planned now -- reaches maturity.
The possibilities (temporarily ignoring the complexities) of 3D environments,
Aritificial Intelligence, and distributed computing are still beyond what
most of us have considered. What I would love to do is spec out a realistic
component of some kind of extended virtual environment network -- just a
small piece that we can build, but with the expectation of more radical
extensions in the three to six year timeframe.
Damn, it's scary to see that there really are many developers with ideas at
least as radical as my extreme sci-fi ideas -- except that they are
*building* the damn things *today*. And building them open-source, too.
B
On Friday, November 8, 2002, at 07:05 PM, Lyndon Tremblay wrote:
If we wanted to make an ever more complex and powerful network-enabled 3D
graphics authoring system, there is Verse at http://verse.sourceforge.net/
While it is mainly a network protocol and not much use for 3DKit itself,
it's architecture in general might be of interest. Next generation Blender
has some ties with it, I believe.
--Lyndon
On 2002-11-08 15:07:06 -0500 Brent Gulanowski <address@hidden>
wrote:
Phil et al,
I have just been looking at the OGRE 3D Engine web page. I wonder if you
have looked at it yet
http://ogre.sourceforge.net
Very interesting, esp. that the lead developer is very design-focused
(class overview:http://ogre.sourceforge.net/images/overview.png). System
looks like it's going to be quite nice, and is progressing well. Uses
plug-ins for both renderers and scene managers (analogous to scene class
proposed for G3D?).
I think it would be valuable to analyze the design of some other engines
and see where they have succeeded and where they have failed, in light of
their objectives and in relation to our objectives.
Ciao,
--
Brent Gulanowski address@hidden
http://inkubator.idevgames.com/
Working together to make great software.
_______________________________________________
Gnu3dkit-dev mailing list
address@hidden
http://mail.gnu.org/mailman/listinfo/gnu3dkit-dev
_______________________________________________
Gnu3dkit-dev mailing list
address@hidden
http://mail.gnu.org/mailman/listinfo/gnu3dkit-dev
--
Brent Gulanowski address@hidden
http://inkubator.idevgames.com/
Working together to make great software.
_______________________________________________
Gnu3dkit-dev mailing list
address@hidden
http://mail.gnu.org/mailman/listinfo/gnu3dkit-dev