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[gnugo-devel] matcher_status question
From: |
Evan Berggren Daniel |
Subject: |
[gnugo-devel] matcher_status question |
Date: |
Wed, 31 Jul 2002 03:36:04 -0400 (EDT) |
OK, so I think I've almost got the matcher_status state change checker
done, but there's a couple things weird.
First, I think the result of the discussion about my matcher_status patch
was that, as implemented, it would only ever return states of ALIVE, DEAD
or CRITICAL, and never UNKNOWN. however, I am getting all four. Is this
a big with my code, or is something else going wrong? it's fairly
repeatable -- just load up an early stage small game, and it'll show
UNKNOWNs.
Second, for some unknown reason GNU Go isn't finishing it's games, I don't
think. the sgf file attached is an example of such. Any idea what's
going on?
Thanks
Evan Daniel
(;GM[1]FF[4]RU[Japanese]SZ[9]HA[0]KM[5.5];B[gc]
;W[dc]
;B[gf]
;W[dg]
;B[ce]
;W[tt]
;B[bc]
;W[cc]
;B[bb]
;W[fb]
;B[bg]
;W[de]
;B[gb]
;W[cf]
;B[be]
;W[fc]
;B[fa]
;W[bf]
;B[af]
;W[cb]
;B[ba]
;W[ca]
;B[ef]
;W[cg]
;B[bh]
;W[eg]
;B[cd]
;W[ee]
;B[fg]
;W[dd]
;B[ff]
;W[df]
;B[fh]
;W[ea]
;B[ga]
;W[tt]
;B[tt]
)
- [gnugo-devel] matcher_status question,
Evan Berggren Daniel <=