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[gnugo-devel] Amigoplus Go engine with GTP V2 front-end
From: |
Andrew Derrick Balsa |
Subject: |
[gnugo-devel] Amigoplus Go engine with GTP V2 front-end |
Date: |
Mon, 7 Oct 2002 15:52:12 +0800 |
User-agent: |
KMail/1.4.3 |
Hi,
After Wallyplus, now comes Amigoplus! Basically I implemented a GTP V2
front-end and converted the C source to C++. Also added: variable board size.
Just like Wallyplus, I am uploading it to ibiblio.org's Linux ftp archive.
Contrasting Wally and AmiGo:
- Wally has pattern matching / AmiGo uses more algorithmic decision-making.
- Wally chooses at random between two equivalent moves / AmiGo has no
randomness.
- Wally is 43K, Amigo is 77K.
- Wally plays just the same in small or large boards / AmiGo plays better at
19 x 19.
Neither program is a match for GNU Go by any stretch of imagination, but both
engines generate moves instantly and are quite small and easy to understand.
I intend to work on Baduki (expect Badukiplus in a week or so), and then work
on a new engine, written in Python or C++. If anybody has some original idea
and would like to try it out in a new Go engine, please write to me.
Regards,
--
Andrew D. Balsa
address@hidden
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