[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
RE: [gnugo-devel] Owl and connections
From: |
Portela Fernand |
Subject: |
RE: [gnugo-devel] Owl and connections |
Date: |
Mon, 28 Oct 2002 23:07:44 +0100 |
Hmm, thinking of it a bit harder, it seems things are more complicated
than I thought. Let's take an example (O defends):
X...
O...
O...
..X.
X... a is a possible option to escape.
O.a.
O...
..X.
Xce. But in the course of the reading, the engine might come up with
Oba. this.
Od..
..X.
a _was_ 100% connected, so once O plays e, c gets also added to the
goal et voila, the dragon has been cut, but the engine didn't notice.
grmbl !
/nando