[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [gnugo-devel] gnugo.el 1.19
From: |
bump |
Subject: |
Re: [gnugo-devel] gnugo.el 1.19 |
Date: |
Wed, 8 Jan 2003 12:11:02 -0800 |
> hi gnugo folks,
>
> please find below a gnugo.el rewritten to use the go text protocol.
Is it OK to change the copyright notice to FSF?
> to
> be really styling, the next step would be to use glyphs in the buffer
> (if supported) to represent stones and other data. let me know what is
> the best set of glyphs to use and i will gladly (presuming they are free
> software) incorporate them for the next release.
>
> thi
I suppose we can make our own. For example, gamegrid.el contains this:
(defconst gamegrid-xpm "\
/* XPM */
static char *noname[] = {
/* width height ncolors chars_per_pixel */
\"16 16 3 1\",
/* colors */
\"+ s col1\",
\". s col2\",
\"- s col3\",
/* pixels */
\"---------------+\",
\"--------------++\",
\"--............++\",
\"--............++\",
\"--............++\",
\"--............++\",
\"--............++\",
\"--............++\",
\"--............++\",
\"--............++\",
\"--............++\",
\"--............++\",
\"--............++\",
\"--............++\",
\"-+++++++++++++++\",
\"++++++++++++++++\"
};
"
"XPM format image used for each square")
Am I on the right track?
Dan