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Re: [gnugo-devel] Bad game
From: |
Gunnar Farnebäck |
Subject: |
Re: [gnugo-devel] Bad game |
Date: |
Mon, 13 Dec 2004 01:18:12 +0100 |
User-agent: |
EMH/1.14.1 SEMI/1.14.3 (Ushinoya) FLIM/1.14.2 (Yagi-Nishiguchi) APEL/10.3 Emacs/21.3 (sparc-sun-solaris2.9) MULE/5.0 (SAKAKI) |
Heikki wrote:
> Another thing I noticed when replaying the game: three moves (26,28,30)
> were valued over 100, and several more over 80. Isn't the move value
> supposed to be measured directly in points. I would expect a natural
> maximum of 81 on a 9x9 board, and even that to be extremely rare!
Well, if you have a critical fullboard semeai the difference between
winning and losing it is 81 - (-81) = 162.
/Gunnar
- Re: [gnugo-devel] Bad game, (continued)
- Re: [gnugo-devel] Bad game, bump, 2004/12/11
- Re: [gnugo-devel] Bad game, Paul Pogonyshev, 2004/12/11
- Re: [gnugo-devel] Bad game, bump, 2004/12/11
- Re: [gnugo-devel] Bad game, Paul Pogonyshev, 2004/12/11
- Re: [gnugo-devel] Bad game, Gunnar Farnebäck, 2004/12/11
- Re: [gnugo-devel] Bad game, Paul Pogonyshev, 2004/12/11
- Re: [gnugo-devel] Bad game, bump, 2004/12/11
- Re: [gnugo-devel] Bad game, Heikki Levanto, 2004/12/12
Re: [gnugo-devel] Bad game, Heikki Levanto, 2004/12/12