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Re: [gnugo-devel] bug?
From: |
Gunnar Farnebäck |
Subject: |
Re: [gnugo-devel] bug? |
Date: |
Sat, 22 Jan 2005 16:56:48 +0100 |
User-agent: |
EMH/1.14.1 SEMI/1.14.3 (Ushinoya) FLIM/1.14.2 (Yagi-Nishiguchi) APEL/10.3 Emacs/21.3 (sparc-sun-solaris2.9) MULE/5.0 (SAKAKI) |
David wrote:
> I've noticed that two instances of GNU Go have to be playing with the
> same command line parameters or the game fails.
Sounds strange
> For example, I set Sen:te Goban to use its internal 3.4 framework, and
> add a gtp player which uses 3.6 with the arguments --mode gtp --level
> 10 --quiet --nofusekidb --nojosekidb.
>
> It's as though the games are not re-entrant, because they both use the
> same external game trees (?).
I have no idea what's up with this but there is no such thing as
external game trees. The GNU Go binary is completely standalone with
no external references except a few standard system libraries.
Computations are done entirely in memory.
Can you describe in more detail what goes wrong? In what sense does
the game fail?
/Gunnar
- [gnugo-devel] bug?, David C. Oshel, 2005/01/22
- Re: [gnugo-devel] bug?, Gunnar Farnebäck, 2005/01/22
- Re: [gnugo-devel] bug?,
Gunnar Farnebäck <=
- Re: [gnugo-devel] bug?, Paul Pogonyshev, 2005/01/22
- Re: [gnugo-devel] bug?, Paul Pogonyshev, 2005/01/22
- Re: [gnugo-devel] bug?, Paul Pogonyshev, 2005/01/22
- Re: [gnugo-devel] bug?, Gunnar Farnebäck, 2005/01/22
- Re: [gnugo-devel] bug?, Paul Pogonyshev, 2005/01/22
- Re: [gnugo-devel] bug?, Arend Bayer, 2005/01/22
- Re: [gnugo-devel] bug?, Paul Pogonyshev, 2005/01/22