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From: | Harri Salakoski |
Subject: | Re: [gnugo-devel] Project for gnugo java porting created forsourceforge. |
Date: | Tue, 11 Oct 2005 00:21:43 +0300 |
I'm not quite clean exactly what you're trying to do here, is it:
a) a function by function port of gnugo from c to java Porting functionality to get good starting point
for java gogame ai.
b) a java program which reuses the gnugo datafiles That was one target. To use patterns and specially
to regression tests to make it functional (release 1.0).
It is kind of midleway goal to get working
java gogame ai. OO AI means some
code reductions for orginal c-code and allows
faster development in long run.
Low level performance importance degreases and
modern ai techniques support importance increases.
(GA/EA student myself).
c) a java program in the spirit of gnugo Spirit is open-source and GPL is lisence. Otherway spirit is to make it more modern
ai, but I want start something that works.
>On the sourceforge page you mention XML, implying (c). Have you settled on an XML representation? I am planing game representation, patterns, cocoon/forest documentation,
svg generation (like goSVG1-0.xsl), maybe xml db. XML fits for patters
documentation very well.
Java developers needed.
t. Harri
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