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Re: What should we do with these?
From: |
address@hidden |
Subject: |
Re: What should we do with these? |
Date: |
Fri, 19 Jul 2019 21:03:00 +0200 |
Hi Greg,
the scripting language hasn’t necessarily to be AppleScript, there is the "Open
Scripting Architecture“ or OSA for short to provide other languages for that
purpose:
https://en.wikipedia.org/wiki/AppleScript#Open_Scripting_Architecture
https://developer.apple.com/library/archive/documentation/AppleScript/Conceptual/AppleScriptX/Concepts/osa.html
https://www.npmjs.com/package/osascript
https://github.com/mikaelbr/node-osascript#readme
Maybe we could use this as a drop in replacement.
regards,
Lars
> Am 19.07.2019 um 15:17 schrieb Gregory Casamento <address@hidden>:
>
> Hey Guys,
>
> <NSAppleEventDescriptor.h>
> <NSAppleEventManager.h>
> <NSAppleScript.h>
> <NSHFSFileTypes.h>
> <NSObjectScripting.h>
> <NSScriptClassDescription.h>
> <NSScriptCoercionHandler.h>
> <NSScriptCommand.h>
> <NSScriptCommandDescription.h>
> <NSScriptExecutionContext.h>
> <NSScriptKeyValueCoding.h>
> <NSScriptObjectSpecifiers.h>
> <NSScriptStandardSuiteCommands.h>
> <NSScriptSuiteRegistry.h>
> <NSUserScriptTask.h>
>
> We will never implement Apple Script... should we simply implement skeletons
> for compatibility? Or should we attempt an implementation?
>
> Yours, GC
> --
> Gregory Casamento
> GNUstep Lead Developer / OLC, Principal Consultant
> http://www.gnustep.org - http://heronsperch.blogspot.com
> http://ind.ie/phoenix/
>
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