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Re: Antialiased fonts patch.
From: |
Evgeny Kolesnikov |
Subject: |
Re: Antialiased fonts patch. |
Date: |
Fri, 12 Feb 2010 12:48:54 +0600 |
On Fri, 2010-02-12 at 00:21 -0600, address@hidden wrote:
> On Thu, Feb 11, 2010 at 7:30 AM, Michal Suchanek <address@hidden> wrote:
> > On 26 January 2010 11:04, Evgeny Kolesnikov <address@hidden> wrote:
> >> Hi,
> >>
> >>> At first I was completely against antialiasing support because of
> ...
> > In fact I think that 4bit antialiasing should suffice. 16 tones of the
> > same color should be more than enough for most cases. Still I am not
> > sure that it will make the rendering really faster than 8bit AA.
>
> By antialiasing it seems that you mean alpha channel.
>
> Has anyone considered instead supersampling in the x-direction? This
> also results in anti-aliased text but in addition yields more accurate
> kerning and on LCD displays can be used for sub-pixel rendering. I'd
> say 8x supersampling, but since LCD displays have three components
> (R,G,B) 6x might be better.
Sub-pixel AA is in progress.