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Re: [PATCH] Speed up stage0 bootstrap build using prebuilts
From: |
Jonas Hahnfeld |
Subject: |
Re: [PATCH] Speed up stage0 bootstrap build using prebuilts |
Date: |
Thu, 22 Feb 2024 21:09:00 +0100 |
User-agent: |
Evolution 3.50.4 |
Dear Guile maintainers,
please consider below patch to speed up the build from release tarballs
that include prebuilt bytecode.
Jonas
On Thu, 2024-01-04 at 11:57 +0100, Jonas Hahnfeld wrote:
> From 95f15821c535537c7ad4fdae1988855314d56ece Mon Sep 17 00:00:00 2001
> From: Jonas Hahnfeld <hahnjo@hahnjo.de>
> Date: Thu, 4 Jan 2024 11:44:55 +0100
> Subject: [PATCH] Speed up stage0 bootstrap build using prebuilts
>
> Use prebuilt bytecode of ice-9/eval.go and others for all of stage0,
> it is optimized and evaluation is much faster. In my environment,
> this speeds up the build of guile-3.0.9 from around 29 minutes to
> only 19 minutes.
>
> * meta/build-env.in: In stage0, prefer prebuilt bytecode over just
> compiled stage0 files.
> ---
> meta/build-env.in | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/meta/build-env.in b/meta/build-env.in
> index bdc88ded4..446a536af 100644
> --- a/meta/build-env.in
> +++ b/meta/build-env.in
> @@ -58,7 +58,7 @@ then
> fi
> export GUILE_LOAD_PATH
> case "$GUILE_BOOTSTRAP_STAGE" in
> - stage0)
> GUILE_LOAD_COMPILED_PATH="${top_builddir}/stage0:${top_srcdir}/prebuilt/@SCM_PREBUILT_BINARIES@"
> ;;
> + stage0)
> GUILE_LOAD_COMPILED_PATH="${top_srcdir}/prebuilt/@SCM_PREBUILT_BINARIES@:${top_builddir}/stage0"
> ;;
> stage1)
> GUILE_LOAD_COMPILED_PATH="${top_builddir}/stage1:${top_builddir}/stage0" ;;
> stage2) GUILE_LOAD_COMPILED_PATH="${top_builddir}/stage1" ;;
> *)
> GUILE_LOAD_COMPILED_PATH="${top_builddir}/stage2:${top_builddir}/guile-readline"
> ;;
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