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Re: Guile OpenGL
From: |
Vladimir Zhbanov |
Subject: |
Re: Guile OpenGL |
Date: |
Sat, 9 Jan 2021 14:01:39 +0300 |
User-agent: |
Mutt/1.10.1 (2018-07-13) |
Hi Tim,
On Fri, Jan 08, 2021 at 05:19:16PM -0600, Tim Meehan wrote:
> I tried to configure Guile OpenGL with Guile 3.0.4 ... and I had to make
> the following change in order to make it work (included below).
> Apparently, it wants to be installed in:
> /usr/local/lib/guile/3.0/ccache
>
> Apparently I need to change some configuration.
> Adding this to "~/.guile" didn't work:
> (add-to-load-path "/usr/local/lib/guile/3.0/ccache")
>
> This worked (all on the command line before calling the guile executable):
> GUILE_LOAD_COMPILED_PATH=/usr/local/lib/guile/3.0/ccache guile
> (I'm probably just going to add that environment variable to ~/.bashrc)
>
> Is there a "more correct" way of making guile aware of this?
>
> (Small tweak to "configure" below:)
>
> --- configure 2021-01-08 09:10:50.827301450 -0600
> +++ configure-new 2021-01-08 09:10:37.527634319 -0600
> @@ -2536,7 +2536,7 @@
> PKG_CONFIG=""
> fi
> fi
> - _guile_versions_to_search="2.2 2.0"
> + _guile_versions_to_search="3.0 2.2 2.0"
> if test -n "$GUILE_EFFECTIVE_VERSION"; then
> _guile_tmp=""
> for v in $_guile_versions_to_search; do
Is it about chickadee, uh :-) ?
In order to compile it I added the following line to ~/.guile:
(add-to-load-path "/usr/local/share/guile/site/3.0")
Well, it had to compile once again after installing despite some
*.go files have been already installed in the dirs you've
mentioned.
(I'm not sure this only change did the trick, probably I used
GUILE_LOAD_PATH as well, though cannot remember now for what
package/library :-/ )
--
Vladimir
(λ)επτόν EDA — https://github.com/lepton-eda