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Re: Some issues with guile


From: Tomas Volf
Subject: Re: Some issues with guile
Date: Fri, 26 Apr 2024 22:39:25 +0200

On 2024-04-26 03:05:51 -0400, Nikolaos Chatzikonstantinou wrote:
> Hello list,
>
> I want to talk about some issues I've encountered with Guile. I'll
> quickly summarize the points and I'll expand below.
>
> 1. Can't connect geiser from emacs to a remote REPL server unless
> versions match.
> 2. Documentation extraction sucks.
> 3. Programs/libraries that use Guile as an extension language are
> incompatible with one another.
>
> If anyone can help with these points I would appreciate it. Keep in
> mind that I am not a seasoned schemer nor intimately familiar with the
> GNU Guile manual and it is possible that I've misunderstood something.
>
> 1. The easiest OS to hack on Guile is Guix. I don't run Guix so I
> spinned a VM with it, where I installed guile-next for the
> bleeding-edge guile. I attempted to run `guile --listen` in the VM and
> `connect-to-guile` in the (Debian) host, but I'm getting errors, it's
> not working. I don't quite understand why. The errors seem to be
> related to version incompatibility, but I don't understand what if
> anything my host guile package has to do with the guest VM guile
> package.
>
> 2. There's an issue with documentating source code. The best system
> I've seen is Rust's, but sphinx and Doxygen work fine too. At the very
> least, a documentation system should have the following features:
>   i. document all language constructs
>   ii. markup (i.e. code blocks, links to other items)
>   iii. exportable
> Of course there can be more features, such as unit tests in
> documentation, but I don't consider them essential. I don't know what
> Guile does. I know there's `guild doc-snarf` and
> `(ice-9 documentation)` with docstrings, as well as the package
> documentá (<https://luis-felipe.gitlab.io/guile-documenta/>.) These don't 
> work:
>   - `guild doc-snarf` does something clumsily ONLY with
>     double-semicolon comments. Triple-semicolon file headers that
>     explain the purpose of a module are ignored, for example. It's not
>     clear what the utility of the output of this tool is.
>   - `object-documentation` from `(ice-9 documentation)` only seems to
>     work with docstrings of functions, although it claims to work with
>     macros too, suggesting that the `documentation` property should be
>     set. But how? It's not explained. The info page on "Object
>     Properties" makes it seem like this suffices: (set! (documentation
>     my-function) "the docstring.")  but I can't get it to work like
>     that. Docstrings cannot document files. Maybe they can document
>     macros, variables, and modules at least?

What you want is:

    (set-object-property! foo 'documentation "Contains a @code{'bar}.")

> But the docstring format is raw, there is no markup!

You can write them in whatever markup you want, I personally use texinfo format
(next version of geiser will be able to process and display it nicely).

>   - documentá in its page does not include an example of how it works!
>     Not a line of code to explain to the user which documentation is
>     extracted. I could not understand how to use it.
>
> 3. I use GNU GDB for debugging. Sometimes there's a desire to be able
> to interpret byte values in memory. GNU poke allows for this sort of
> thing. Both programs are very similar in how they behave, and in
> theory it should be possible to run poke commands from gdb, especially
> since there's libpoke for this exact purpose. However, this is not
> possible as far as I've been told, and the reason is that both libpoke
> and gdb load guile, and therefore, gdb cannot load libpoke in memory
> because of some issue with the Guile garbage collector! This is
> terribly disappointing. Can anyone clarify what is going on with this
> sort of thing? Workarounds so far include compiling gdb without guile
> support (everyone uses python for scripting in gdb anyway) or dumping
> byte ranges from gdb and examining them from the poke process
> separately.
>

--
There are only two hard things in Computer Science:
cache invalidation, naming things and off-by-one errors.

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