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[ANN] Guile Hoot 0.4.1 released!


From: Thompson, David
Subject: [ANN] Guile Hoot 0.4.1 released!
Date: Tue, 30 Apr 2024 11:40:45 -0400

Hey Guilers!

On behalf of the Spritely Institute, I'm happy to announce that Guile
Hoot 0.4.1 has been released!  Hoot is a Scheme to WebAssembly
compiler backend for Guile, which means you can now run Scheme in the
browser for real, tail calls and all.

The highlights of this release are:

* Many bug fixes, some of which fix very serious miscompilations. The
result is that Hoot is starting to feel quite stable! Hoot is now
capable of running all 57 tests in the R7RS benchmark suite, though
one benchmark does not complete within the 5 minute timeout window.

* Initial support for Guile's define-module syntax. Currently limited
to #:pure modules as Hoot does not yet provide the (guile) module
which is implicitly imported by impure modules.

* A built-in development web server for convenience and to simplify
the tutorial in the manual.

Read the full release notes here:

https://spritely.institute/news/guile-hoot-v041-released.html

If you use Guix then it's easy to try out Hoot:

    guix pull
    guix shell guile-next guile-hoot

One more thing: did you know that the Spring Lisp Game Jam is coming
up? Starting on May 17th, Lispers of all sorts will gather to build
small games over the course of 10 days. Hoot is a *great* option for
making a jam game (and IMO the best Scheme option) because it is very
easy for anyone to try your game in their web browser. To make it
super easy to get started making 2D games with Hoot, we've put
together this template Git repository with everything you need:

https://gitlab.com/spritely/guile-hoot-game-jam-template

Register for the Lisp Game Jam here and join in on the fun!

https://itch.io/jam/spring-lisp-game-jam-2024

Happy hooting! 🦉

- Dave



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