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Re: [ANN] Cirkoban: A new puzzle game from the Spritely Institute
From: |
Thompson, David |
Subject: |
Re: [ANN] Cirkoban: A new puzzle game from the Spritely Institute |
Date: |
Mon, 3 Jun 2024 13:03:00 -0400 |
Hello again!
On Tue, May 28, 2024 at 9:51 AM Thompson, David
<dthompson2@worcester.edu> wrote:
>
> Hey Guilers,
>
> I'm happy to announce the Spritely Institute's entry into the Spring
> Lisp Game Jam 2024: Cirkoban!
>
> https://davexunit.itch.io/cirkoban
>
> Cirkoban is our take on a Sokoban-like game that blends block pushing
> with the Wireworld cellular automaton. The game was made as a
> demonstration of Spritely’s progress towards our goal of running
> Goblins applications on the web. It is built with Hoot, our Scheme to
> WebAssembly compiler, and features an early port of the core parts of
> Goblins to Hoot. The game world is modeled using actors and features
> an “undo” mechanic to show off Goblins’ transactional nature.
We just published a new blog post that goes into the details of how
and why we made Cirkoban:
https://spritely.institute/news/cirkoban-sokoban-meets-cellular-automata-written-in-scheme.html
Enjoy!
- Dave
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