[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
[bug#73522] [PATCH 0/6] Package and use RetroArch assets, plus other imp
From: |
Maxim Cournoyer |
Subject: |
[bug#73522] [PATCH 0/6] Package and use RetroArch assets, plus other improvements. |
Date: |
Sat, 28 Sep 2024 09:29:26 +0900 |
Testing RetroArch, I wondered why the UI was so unappealing, with black boxes
where there should have been icons and pixelated text. It was difficult to
comprehend the interface.
Researching a bit, I've found the 'assets' are actually needed for the various
menu modes of RetroArch to render correctly; I've thus packaged them, and
devised a way to discover them in a way that will be immune to going stale
(RetroArch always saves a configuration file upon exists, and persists any
settings used -- the environment variable mechanism devised thus had to
override a value found in the ~/.config/retroarch/retroarch.cfg file).
Maxim Cournoyer (6):
gnu: Add retroarch-assets.
gnu: retroarch: Use gexps.
gnu: retroarch: Add missing inputs, upgrade Qt to version 6.
gnu: retroarch: Clean-up source from extraneous bundled libraries.
gnu: retroarch: Add search-path support for assets discovery.
gnu: retroarch: Really disable online fetching of cores and resources.
gnu/local.mk | 1 +
gnu/packages/emulators.scm | 169 +++++++++++++-----
.../retroarch-improved-search-paths.patch | 132 ++++++++++++++
3 files changed, 260 insertions(+), 42 deletions(-)
create mode 100644 gnu/packages/patches/retroarch-improved-search-paths.patch
base-commit: a4ea332bc219e14560d3a5daaa658425d898ec37
--
2.46.0
- [bug#73522] [PATCH 0/6] Package and use RetroArch assets, plus other improvements.,
Maxim Cournoyer <=