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Re: [Gzz] Save problem in pp
From: |
Matti Katila |
Subject: |
Re: [Gzz] Save problem in pp |
Date: |
Thu, 2 Jan 2003 17:22:44 +0200 (EET) |
On Wed, 1 Jan 2003, Tuomas Lukka wrote:
> Is the problem now sorted out?
Shortly: no.
Benja: Please report when you are ready or advice me how can I help you :)
> BTW: no wonder you had difficulties with the coordinate system; see
> doc/pp/coords.rst (compile
> the UML), it's more complicated than I thought...
Huh :)
About the (animation) interpolation stuff. I think we need higher
abstraction layer than:
PPView2:
Pair p = (Pair)key;
Map r = new HashMap();
r.put("MAINVP", p);
r.put(p, "MAINVP");
// ... setKeyMap(r);
DefaultVobMatcher:
/** Set a map from keys of this vobcoorder to keys of the
* one being interpolated to this.
* Useful for specifying e.g. buoy interpolation.
*/
public void setKeyMap(Map m) {
keymap = m;
}
Instead:
// buoy interpolation
setBuoyInterpolation(foo, bar);
// when clicking shortcut paper it should interpolate to main paper.
// shortcut interpolation
setTransform(\Motion)Interpolation(foo, bar);
Where foo and bar are what? CoordSystems perhaps? Anyway, I think this
is the field where Tuomas are good at :) So, I'm only saying how I
like to use it =)
-Matti