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Re: [Gzz] Ouch-- yes, cursor keys + wheel is a problem
From: |
Asko Soukka |
Subject: |
Re: [Gzz] Ouch-- yes, cursor keys + wheel is a problem |
Date: |
Fri, 28 Feb 2003 14:10:16 +0200 (EET) |
Fri, 28 Feb 2003, Tuomas Lukka wrote:
> > ouch, you're right. In the Wheel view, using the up/down keys for
> > rotation works when you're looking on the right side, navigating the
> > structure poswards, but it falls on its knees when navigating negwards.
> > The up/down keys suddenly feel like having the reverse meaning of before.
>
> How about clockwise / counterclockwise -keys? With 3D joystick, the rudder
> (i.e. rotating the stick along the stick's axis).
"Clockwise / couterclockwise -keys" would be only renaming the current up
/ down -keys ;)
Bulding 3D joystick from legos will be challanging. But building a
simple wheel controller using mouse's wheel port (as I and Tuukka
proposed) would be easy. When the controller also looks like wheel,
using it should be intuitive.
Of course we can't have own controller for every feature :/
How does it feel currently to use mouse's Z-wheel to rotate Wheel
view?
--
Asko Soukka <address@hidden>
<http://www.iki.fi/asko.soukka/>
- [Gzz] Ouch-- yes, cursor keys + wheel is a problem, Benja Fallenstein, 2003/02/27
- [Gzz] Re: Ouch-- yes, cursor keys + wheel is a problem, Tuukka Hastrup, 2003/02/27
- Re: [Gzz] Ouch-- yes, cursor keys + wheel is a problem, Asko Soukka, 2003/02/27
- Re: [Gzz] Ouch-- yes, cursor keys + wheel is a problem, Tuomas Lukka, 2003/02/28
- Re: [Gzz] Ouch-- yes, cursor keys + wheel is a problem,
Asko Soukka <=