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[Gzz] Asko 2003-03-05 (vobs)
From: |
Asko Soukka |
Subject: |
[Gzz] Asko 2003-03-05 (vobs) |
Date: |
Wed, 5 Mar 2003 18:55:18 +0200 (EET) |
9h workday
- work around vobs
Currently "OvalBgVob", "ColoredSectorVob" and "ColoredSquareSectorVob"
should be working on both AWT and OpenGL. OvalBgVob is alternative to
RectBgVob (colors shown as stripes) and SectorVobs are to be used
in ball-stick like contexts.
Benja: Should we consider of using different vob to distinct
nodes from literals? I already tried to use OvalBgVob, but because it
has lesser space for text also the text should be drawn smaller and
maybe with little indent :/ Anyway, I wrote a PEG for common BgVob
interface, because Colors are originally a feature of RectBgVob. When
there is a common interface for them it should be easier to use
different vobs in a single NodeView.
--
Asko Soukka <address@hidden>
<http://www.iki.fi/asko.soukka/>
- [Gzz] Asko 2003-03-05 (vobs),
Asko Soukka <=