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Re: [Gzz] Benchmarks
From: |
Matti Katila |
Subject: |
Re: [Gzz] Benchmarks |
Date: |
Mon, 17 Mar 2003 20:20:37 +0200 (EET) |
On Mon, 17 Mar 2003, Tuomas Lukka wrote:
>> I added some benchmarks for pp[press Ctrl+b] and the results are
>> interesting, though:
>>
>> 1 : Benchmark - leave out paper : 140 frames.
>> 2 : Benchmark - leave out shortcuts : 175 frames.
>> 3 : Benchmark - leave out text : 252 frames.
>> 4 : Benchmark - leave out background : 269 frames.
>> 5 : Benchmark - leave out fillet : 122 frames.
>> 6 : Benchmark - leave out nothing : 122 frames.
>
> What is the "frame" unit? What kind of a period do you use for measurement?
How many frames are shown on screen from time and place a to time and
place b. Where from a to b is deterministic and 'normal' use case of pp.
Since OpenGL tries to show as many frames as possible between a and b the
result should be some way ok?
> If it's "fps" i.e. frames per second, then you'd actually be better
> off calculating the number of milliseconds per frame, as that would
> be more linear and easily understandable.
No, it isn't "fps". I let UpdateManager to render as many frames as
possible between two scenes.
>> It seems that background, which is the calendar thing, eats a lot of
>> power.
> The calendar has a lot of text, right? What if you disable text in calendar?
Yes, we are already a lot ahead from the starting point where
we did know nothing about what's eating all the cpu powers.
-Matti