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Disable STL thread locking
From: |
David Coppit |
Subject: |
Disable STL thread locking |
Date: |
17 Mar 2005 08:40:06 EST |
Greetings all,
I'm trying to optimize some code generated by g++ 3.3 on powerpc (Mac).
I'm using Apple excellent Shark tool to analyze my code, and it says that
15% of my time is spent in libSystem.B.dylib, in two functions:
pthread_mutex_lock and pthread_mutex_unlock.
I assume this is data structure locking for STL. Since my application is
single threaded, I was wondering if there was some way to disable locking
and therefore avoid this 15% overhead.
I tried the sledgehammer method, which is to change
typedef __alloc _Alloc; // The underlying allocator.
to
typedef __single_client_alloc _Alloc; // The underlying allocator.
in stl_alloc.h, but this didn't seem to work. (Plus I'd like a solution
that's more compiler independent.) Adding an allocator parameter to every
STL data structure in my program is also a real pain.
Can anyone help out?
Thanks,
David
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