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Re: [Help-gsl] applying arbitrary matrix (vector, ...) transforms
From: |
Brian Gough |
Subject: |
Re: [Help-gsl] applying arbitrary matrix (vector, ...) transforms |
Date: |
Fri, 17 Jun 2011 22:46:00 +0100 |
User-agent: |
Wanderlust/2.15.6 (Almost Unreal) Emacs/23.3 Mule/6.0 (HANACHIRUSATO) |
At Thu, 16 Jun 2011 09:47:35 -0500,
Waclaw Kusnierczyk wrote:
> I can of course implement this for my project, but a more portable
> solution is preferable. Or, perhaps, I have overlooked in the docs a
> functionality like this already implemented?
Hi. You haven't overlooked anything. I agree it's more elegant to
have a generic function. I didn't add a feature for it as there's a
limit to how much of an object system I wanted to do in plain C (due
to the risks of void *). If you need it, I'd recommend just to add a
function for it in your application.