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From: | Christian Krueger |
Subject: | Re: [Help-gsl] monotone interpolation |
Date: | Fri, 02 Mar 2012 21:43:35 +0000 |
User-agent: | Mozilla/5.0 (X11; U; Linux x86_64; en-US; rv:1.9.2.27) Gecko/20120216 Thunderbird/3.1.19 |
I just figured out, that GSL considers itself to be almost complete (which it is not IMHO), cf. http://www.gnu.org/software/gsl/design/gsl-design.html#SEC2
Therefore, a new feature should not come with any issues (bugs, code layout, naming convention, and so on). And this is the point where I might need your help, please. Either from you directly or you redirect me to someone one else. Furthermore, it would be the first time for me to contribute to such a huge project.
-------For the actual problem, *monotone spline interpolation*, there are three different solutions known to me:
(a) M.Steffen, "A simple method for monotonic interpolation in one dimension", Astron. Astrophys. 239, 443-450 (1990).
(b) H.T.Huynh, "Accurate Monotone Cubic Interpolation", SIAM J. Numer. Anal. 30, 57-100 (1993).
(c) Fritsch, F. N.; Carlson, R. E., "Monotone Piecewise Cubic Interpolation", SIAM J. Numer. Anal. 17 (2), 238–246 (1980).
For solution (c), there is also an article available on wikipedia and as it was the first one known to me, this one is implemented at the moment.
I don't know which of those is the "best" or to prefer in a certain situation. However, I will implement (a) or (b) (or both) soon since I am not 100% satisfied with (c); it sometimes produces more wiggles than Akima's method. So, I hope one of the other two suits my problem better.
Apart from that, to be most comprehensive, all three methods could go to GSL, but it might be frowned upon flooding GSL with new stuff. Does anybody of you have experience with some of those methods?
Any comments are appreciated! Thank you! /Christian On 03/02/2012 02:52 PM, Rhys Ulerich wrote:
The other one in that graph *might* be close to the one on wiki? http://en.wikipedia.org/wiki/Monotone_cubic_interpolation However, I would prefer to have a GSL implementation.I suspect a GSL implementation would look enough like http://bzr.savannah.gnu.org/lh/gsl/trunk/annotate/head:/interpolation/cspline.c that those data structures could be used as a fruitful starting point. - Rhys
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