OK, that's the problem then. Yes, I am using the same object with
multiple threads.
I had assumed that once the object was constructed, it was safe to
read it from multiple threads. So a very common thing I have done is:
//This constructor is only run on 1 thread of course
GSL1DFunction::GSL1DFunction(OBJECT* obj) {
....[snip].....
acc = gsl_interp_accel_alloc ();
spline = gsl_spline_alloc (gsl_meth, XX.size());
gsl_spline_init (spline, &XX[0], &YY[0], XX.size());
}
//This eval function is called by many threads
double GSL1DFunction::eval(double X) const {
return gsl_spline_eval (spline, X, acc);
}
//In this case I was calling this integration function from multiple
threads:
double GSL1DFunction::integ(double AA, double BB) const {
return gsl_spline_eval_integ (spline, AA, BB, acc);
}
So, I've done this a lot. This is the first time it has caused an
issue, but I think that is just because the loop was unusually tight
and the integration call unusually long. It it correct that both
gsl_spline_eval_integ AND gsl_spline_eval are not thread-safe in this
manner? It would be difficult for me to make an individual object for
each thread with OpenMP. I will probably have to use a mutex.
Thanks,
Jim
On 03/21/2016 12:45 PM, Patrick Alken wrote:
Hard to say without any example code, but are you trying to use the
same accel object from all the threads? Each thread will need its own
interpolator and accel workspace. From the two lines you posted, I
don't see any global variables or anything that would cause problems
as long as each thread has its own accel workspace.
Patrick
On 03/21/2016 12:34 PM, Leek, Jim wrote:
I am using GSL in an openMP program. It usually goes pretty well,
but I recently ran a problem where I started getting random results
(the deterministic problem returned wildly different results on each
run.)
I was finally able to get Intel Inspector to give me a clue. It says
there is a data race in gsl_intep_accel_find at:
Line 210,211:
a->miss_count++;
a->cache - gsl_interp_bsearch(ca, x, x_intex, len-1)
The call stack is:
gsl_spline_eval_integ:190
gsl_intep_eval_integ:273
cspline_eval_integ:403
gsl_interp_accel_find:211
Avoiding calling this in the threading region does seem to solve the
issue.
1) Is this a known issue?
2) Is there a known way to get around it?
3) Is it already fixed in a newer version of GSL?
Thanks,
Jim