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Re: [Help-liquidwar6] Release 0.0.6beta
From: |
Kasper Hviid |
Subject: |
Re: [Help-liquidwar6] Release 0.0.6beta |
Date: |
Wed, 14 Jan 2009 18:41:45 +0100 |
2009/1/13 Christian Mauduit <address@hidden>:
> Out of curiosity, what would be the ouput of "liquidwar6 --bench"?
It gave me an 11, whatever that means.
>> Thanks for the fix. I mostly just design my map.png to survive a
>> downsize to 508x356.
> 508x356 is very high, even with a recent computer you might have trouble
> running this with default settings. The defaults in the current version is
> to display 800x600, and then to downscale by a 4 factor (--fighter-scale
> option). This means running the game out of the box, you get 200x150 maps
> which are workable on pretty much any recent computer. Someone using a
> 1600x1200 resolution will end up with a 400x300 map, with 2048x1536 ->
> 512x384.
Thanks, I wasn't totally clear on on how the resolution and fighter
scale played together. I never noticed before now that the game runs
at 800x600.
> It's OK to have 508x356 maps, but there should be a good reason
> to have such a resolution, and be aware that layered maps with such a
> resolution can really be slow.
> Maybe in the long run the game will be optimized so that big maps are
> faster, but also keep in mind that in a network game, you can never guess
> the power of the other computer, and it's IMHO wise to assume your peers
> do not necessarly have brand new shiny hardware with bells and whistles.
I just took a look at that 100x150 pixel resolution. It shouldn't be
any problem to design maps for this resolution, and still be able to
create somewhat narrow tunnels.
I been playing a bit with rules.xml. Attack/healing seems to happen
very fast with those values:
<int key="fighter-attack" value="10000"/>
<int key="fighter-defense" value="1000"/>
<int key="fighter-new-health" value="10000"/>
But everything is slow here:
<int key="fighter-attack" value="10"/>
<int key="fighter-defense" value="1"/>
<int key="fighter-new-health" value="10"/>
Compared to each other, the 3 values have the same proportions. So I
don't understand it. But as long as it works :-)
- Kasper
- [Help-liquidwar6] Release 0.0.6beta, Christian Mauduit, 2009/01/10
- Re: [Help-liquidwar6] Release 0.0.6beta, Kasper Hviid, 2009/01/11
- Re: [Help-liquidwar6] Release 0.0.6beta, Christian Mauduit, 2009/01/12
- Re: [Help-liquidwar6] Release 0.0.6beta, Kasper Hviid, 2009/01/12
- Re: [Help-liquidwar6] Release 0.0.6beta, Christian Mauduit, 2009/01/13
- Re: [Help-liquidwar6] Release 0.0.6beta,
Kasper Hviid <=
- [Help-liquidwar6] About rules.xml, Christian Mauduit, 2009/01/15
- Re: [Help-liquidwar6] About rules.xml, Kasper Hviid, 2009/01/17
- Re: [Help-liquidwar6] About rules.xml, Christian Mauduit, 2009/01/19
- Re: [Help-liquidwar6] About rules.xml, Kasper Hviid, 2009/01/19
- Re: [Help-liquidwar6] About rules.xml, Christian Mauduit, 2009/01/20
- Re: [Help-liquidwar6] About rules.xml, Kasper Hviid, 2009/01/26
- Re: [Help-liquidwar6] About rules.xml, Christian Mauduit, 2009/01/27
- Re: [Help-liquidwar6] About rules.xml, Kasper Hviid, 2009/01/27
- Re: [Help-liquidwar6] About rules.xml, Christian Mauduit, 2009/01/28
- Re: [Help-liquidwar6] About rules.xml, Kasper Hviid, 2009/01/29