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Subject: Help-liquidwar6 Digest, Vol 25, Issue 1
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Today's Topics:
1. Little poll about look & feel (Christian Mauduit)
2. Re: Little poll about look & feel (Kasper Hviid)
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Message: 1
Date: Wed, 30 Sep 2009 21:12:25 +0200 (CEST)
From: "Christian Mauduit" <
address@hidden>
Subject: [Help-liquidwar6] Little poll about look & feel
To: "Main discussion list for Liquid War
6, a unique multiplayer
wargame" <
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Message-ID: <
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Content-Type: text/plain;charset=iso-8859-1
Hi,
Out of curiosity, which one do you prefer? Between those:
http://www.ufoot.org/tmp/liquidwar6/liquidwar6-screenshot-20090430-GL_LINEAR.pnghttp://www.ufoot.org/tmp/liquidwar6/liquidwar6-screenshot-20090430-GL_NEAREST.pngGL_LINEAR is the current LW6
implementation, GL_NEAREST does it the way
LW5 did, with no filtering/blending whatsoever.
Thanks in advance for your replies,
Christian.
--
Christian Mauduit <
address@hidden> -
http://www.ufoot.org/ ___ __/\__
Liquid War 6 -
http://www.gnu.org/software/liquidwar6/ / _")\~ \~/
"Les amis de la vérité sont ceux qui la cherchent et non _/ / /_ o_\
ceux qui se vantent de l'avoir trouvée" - Condorcet (__/ \/
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Message: 2
Date: Thu, 1 Oct 2009 17:41:33 +0200
From: Kasper Hviid <
address@hidden>
Subject: Re:
[Help-liquidwar6] Little poll about look & feel
To: "Main discussion list for Liquid War 6, a unique multiplayer
wargame" <
address@hidden>
Message-ID:
<
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Content-Type: text/plain; charset=ISO-8859-1
2009/9/30 Christian Mauduit <
address@hidden>:
> Hi,
>
> Out of curiosity, which one do you prefer? Between those:
>
>
http://www.ufoot.org/tmp/liquidwar6/liquidwar6-screenshot-20090430-GL_LINEAR.png>
http://www.ufoot.org/tmp/liquidwar6/liquidwar6-screenshot-20090430-GL_NEAREST.png>
> GL_LINEAR is the current LW6 implementation, GL_NEAREST does it the way
> LW5 did, with no filtering/blending whatsoever.
I think GL_LINIAR makes the fighters fit more natural with the level
graphic. An abstrakt level with sharp edges and large contour lines
might look good with GL_NEAREST, but most levels won't. If a level
tries to look like something physical, pixels just won't fit into it.
On the other hand, the fighters *are* pixels. Pixels moving around
have their own beauty, which I think is degraded by the smooth look of
GL_LINIAR. You no longer think of it as pixels. The rough pixel look
is spoiled,
without being replaced with anything else.
A while back I asked if we could get the pixel look back. Now that I
have seen the two screenshots and compared them, my first throught was
that GL_LINEAR was the overall best choice. But my answer must be that
I don't know. It is a bit of a dilemma to me.
- Kasper
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