Hello
unfortunately, this patch can not apply anymore, due to internal changes
in libunwind.
also, i've seen some use of the long type (in unwind.h for example),
which is always 32 bits long on Windows, even on Windows 64 bit. I don't
know if it is a problem or not
Also, now, in src/ there are some OS specific files (about shared mem
and ELF). There are shared mem API on Windows, but i don't know what i
would do with ELF stuff...
I have added some infra in the autotools for Windows, but with no
windows source code, it's a bit useless...
Vincent Torri
On Tue, Mar 15, 2016 at 9:44 PM, Martin Hundebøll <address@hidden
<mailto:address@hidden>> wrote:
Hi Vincent / libunwind dev
I came across this patch and I propose it being included in upstream
libunwind:
https://github.com/Alexpux/MINGW-packages/blob/master/mingw-w64-libunwind-svn/0001-libunwind-add-support-for-mingw-w64.patch
Thanks,
Martin
On 2015-12-13 09:29, Vincent Torri wrote:
Hello
I am writing a small valgrind-like program on Windows, to detect
memleak and some errors that valgrind's memcheck identifies.
Currently, for the backtrace, I use the Windows API if compiled with
vc++, and libbfd if compiled with gcc (mingw-w64). libbfd works well
(i get file, function ad line number that I want), but the
licence is
a problem (GPL v3).
libdwarf seems big, libunwind seems smaller, and according to the
documentation, libunwind can manage DWARF format
If I'm not mistaken, the GNU linker provides debugging
informations in
the DWARF format on Windows.
I have 2 questions:
1) Do you think that libunwind could indeed provide backtrace from
programs/libraries linked with the GNU linker on Windows ?
2) if yes, as i am quite interested to have libunwind on Windows,
compiling it with MSYS/mingw-w64 (not vc++), where should I
start, and
which files should I look first ?
Note that I would like to provide patches upstream, not to fork
libunwind.
thank you
Vincent Torri
--
Kind Regards,
Martin Hundebøll
Kildeagervej 166
8361 Hasselager
+45 25 56 24 38
address@hidden <mailto:address@hidden>
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