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Slur with left and/or right arrow head


From: Ya Gloops
Subject: Slur with left and/or right arrow head
Date: Fri, 11 Aug 2023 12:25:30 +0000 (UTC)

Bonjour à tous

J'utilise pas mal cette fonction de Aaron Hill, mais depuis la v 2.25 ça ne 
fonctionne plus!
Je soupsonne un problème de font-encoding, vu qu'il y a eu pas mal de 
changements à ce niveau là. 
Malheureusement je ne trouve pas la solution, mais peut-etre qu'il n'y en à pas 
!

Bonnes vacances à tous...
Gilles

\version "2.24.1"
%\version "2.25.7"

%% Thanks to Aaron Hill
%% http://lists.gnu.org/archive/html/lilypond-user/2019-04/msg00240.html 


%% Does not work for 2.18.2 because of
%%   - grob::name (could be replaced by grob-name, see p.e. LSR)
%%   - minimum-length-after-break (no direct replacement possible, only used in
%%     the examples, though)
  
#(define (make-coord x-value y-value)
  "Make a coordinate pair from @var{x-valye} and @var{y-value}."
  (cons x-value y-value))


#(define (coord+ coord1 coord2)
  "Add @var{coord1} to @var{coord2}, returning a coordinate."
  (cons (+ (car coord1) (car coord2))
        (+ (cdr coord1) (cdr coord2))))


#(define (coord- coord1 coord2)
  "Subtract @var{coord2} from @var{coord1}."
  (cons (- (car coord1) (car coord2))
        (- (cdr coord1) (cdr coord2))))


#(define (coord* scalar coord)
  "Multiply each component of @var{coord} by @var{scalar}."
  (cons (* (car coord) scalar)
        (* (cdr coord) scalar)))


#(define (make-bezier point-0 point-1 point-2 point-3)
  "Create a cubic bezier from the four control points."
  (list point-0 point-1 point-2 point-3))


#(define (interpolated-control-points control-points split-value)
  "Interpolate @var{control-points} at @var{split-value}.  Return a
set of control points that is one degree less than @var{control-points}."
  (if (null? (cdr control-points))
      '()
      (let ((first (car control-points))
            (second (cadr control-points)))
        (cons* (coord+ first (coord* split-value (coord- second first)))
               (interpolated-control-points
                (cdr control-points)
                split-value)))))


#(define (split-bezier bezier split-value)
  "Split a cubic bezier defined by @var{bezier} at the value
@var{split-value}.  @var{bezier} is a list of pairs; each pair is
is the coordinates of a control point.  Returns a list of beziers.
The first element is the LHS spline; the second
element is the RHS spline."
  (let* ((quad-points (interpolated-control-points
                       bezier
                       split-value))
         (lin-points (interpolated-control-points
                      quad-points
                      split-value))
         (const-point (interpolated-control-points
                       lin-points
                       split-value))
         (left-side (list (car bezier)
                          (car quad-points)
                          (car lin-points)
                          (car const-point)))
         (right-side (list (car const-point)
                           (list-ref lin-points 1)
                           (list-ref quad-points 2)
                           (list-ref bezier 3))))
    (cons left-side right-side)))


#(define (multi-split-bezier bezier start-t split-list)
  "Split @var{bezier} at all the points listed in @var{split-list}.
@var{bezier} has a parameter value that goes from @var{start-t} to 1.
Returns a list of @var{(1+ (length split-list))} beziers."
  (let* ((bezier-split (split-bezier bezier
                                     (/ (- (car split-list) start-t)
                                        (- 1 start-t))))
         (left-bezier (car bezier-split))
         (right-bezier (cdr bezier-split)))
    (if (null? (cdr split-list))
        bezier-split
        (cons* left-bezier
               (multi-split-bezier right-bezier
                                   (car split-list)
                                   (cdr split-list))))))




#(define (bezier-sandwich-list top-bezier bottom-bezier)
  "create the list of control points for a bezier sandwich consisting
of @var{top-bezier} and @var{bottom-bezier}."
  (list (list-ref bottom-bezier 1)
        (list-ref bottom-bezier 2)
        (list-ref bottom-bezier 3)
        (list-ref bottom-bezier 0)
        (list-ref top-bezier 2)
        (list-ref top-bezier 1)
        (list-ref top-bezier 0)
        (list-ref top-bezier 3)))




#(define (note-column-bounded? dir grob)
"Checks wether @var{grob} is a spanner and whether the spanner is bounded in
@var{dir}-direction by a note-column."
  (if (ly:spanner? grob)
      (grob::has-interface (ly:spanner-bound grob dir) 'note-column-interface)
      #f))


#(define (offset-number-pair-list l1 l2)
"Offset the number-pairs of @var{l1} by the matching number-pairs of @var{l2}"
;; NB no type-checking or checking for equal lengths is done here
  (map (lambda (p1 p2) (offset-add p1 p2)) l1 l2))


#(define (bezier::point control-points t)
"Given a Bezier curve of arbitrary degree specified by @var{control-points},
compute the point at the specified position @var{t}."
  (if (< 1 (length control-points))
      (let ((q0 (bezier::point (drop-right control-points 1) t))
            (q1 (bezier::point (drop control-points 1) t)))
        (cons
          (+ (* (car q0) (- 1 t)) (* (car q1) t))
          (+ (* (cdr q0) (- 1 t)) (* (cdr q1) t))))
      (car control-points)))


#(define (bezier::angle control-points t)
"Given a Bezier curve of arbitrary degree specified by @var{control-points},
compute the slope at the specified position @var{t}."
  (let ((q0 (bezier::point (drop-right control-points 1) t))
        (q1 (bezier::point (drop control-points 1) t)))
    (ly:angle (- (car q1) (car q0)) (- (cdr q1) (cdr q0)))))


#(define* 
  (bezier::approx-control-points-to-length 
    control-points dir length 
    #:optional (precision 0.01) (right-t 0.2) (left-t 0.8))
"Given a Bezier curve specified by @var{control-points}, return 
new control-points where the length of the Bezier specified by them is approx
@var{length}.
The procedure returns if difference of the new calculated length and the given
@var{length} is lower than optional @var{precision}.
The optional @var{left-t} and @var{right-t} represent the steps where new
control-points are calculated relying on @var{dir}."
  ;; TODO
  ;; Do the values for precision, left-t, right-t cover all cases?
  (let*  ((frst-cp (car control-points))
          (last-cp (last control-points))
          (actual-length
            (ly:length 
              (- (car frst-cp) (car last-cp))
              (- (cdr frst-cp) (cdr last-cp))))
          (diff (- (abs actual-length) (abs length))))
      (if (< diff precision)
          control-points
          (bezier::approx-control-points-to-length
            (if (positive? dir)
                (cdr (split-bezier control-points right-t))
                (car (split-bezier control-points left-t)))
            dir
            length))))


#(define (bezier::adjusted-arrow-head dir control-points)
(lambda (curve)
"Returns a stencil build from an arrowhead-glyph, adjusted to fit at start/end
of a curve looking at the curve's @var{control-points}.
Relying on @var{dir} for looking at left or right side of the curve."
  (if (not dir)
      empty-stencil
      (let* ((staff-space (ly:staff-symbol-staff-space curve))
             ;; reducing fs-from-staff-space a bit looks nicer
             (fs-from-staff-space (1- (magnification->font-size staff-space)))
             (grob-font
               (ly:paper-get-font
                 (ly:grob-layout curve)
                 `(((font-encoding . fetaMusic)
                    (font-size . ,fs-from-staff-space)))))
             (arrowhead-stil
               (ly:font-get-glyph grob-font
                 (format #f "arrowheads.open.0~a1"
                   (if (positive? dir) "" "M"))))
             (arrowhead-width 
               (interval-length (ly:stencil-extent arrowhead-stil X)))
             (offset-stil
               (ly:stencil-translate
                 arrowhead-stil
                 (cons (* dir 0.4 arrowhead-width) 0)))
             (arrowhead-end 
               (interval-bound (ly:stencil-extent offset-stil X) (- dir)))
             (offset (* 0.33 arrowhead-end))
             (angle 
               (bezier::angle 
                 (bezier::approx-control-points-to-length 
                   control-points dir offset)
                 (if (positive? dir) 0 1))))
        (ly:stencil-rotate-absolute offset-stil angle 0 0)))))
        
#(define modify-control-points-for-arrows
(lambda (grob)
"Returns a number-pair-list suitable for setting @code{control-points}-property.
The values are modified with respect to a probably printed arrowhead, which
is done by looking at the subproperties of @code{details}:
@code{arrow-left} and @code{arrow-right}."
  (let* ((curve-dir (ly:grob-property grob 'direction))
         (details (ly:grob-property grob 'details))
         (arrow-left (assoc-get 'arrow-left details #f))
         (arrow-right (assoc-get 'arrow-right details #f))
         (nc-right-bound?
           (note-column-bounded? RIGHT grob))
         (nc-left-bound?
           (note-column-bounded? LEFT grob))
         (c-ps (ly:grob-property grob 'control-points)))
    ;; numerical values are my choice -- harm
    (cond ((and (not arrow-left) (not arrow-right))
            c-ps)
          ((eq? (grob::name grob) 'LaissezVibrerTie)
            (if arrow-left ;; move a little to right
                (offset-number-pair-list
                  c-ps
                  '((0.3 . 0) (0.3 . 0) (0.3 . 0) (0.3 . 0)))
                 c-ps))
          ((eq? (grob::name grob) 'RepeatTie)
            (if arrow-right ;; move a little to left
                (offset-number-pair-list
                  c-ps
                  '((-0.3 . 0) (-0.3 . 0) (-0.3 . 0) (-0.3 . 0)))
                c-ps))
          (else ;; Tie, Slur, PhrasingSlur
            (let ((move-this-to-left
                    (if arrow-left
                        (if nc-left-bound? 0.4 0.5)
                        0))
                  (move-this-to-right
                    (if arrow-right
                        (if nc-right-bound? -0.4 -0.5)
                        0))
                  ;; For Ties we want to keep a horizontal look
                  (move-Y-at-left
                    (if (or arrow-left
                            (grob::has-interface grob 'tie-interface))
                        (* 0.2 curve-dir)
                        0))
                  (move-Y-at-right
                    (if (or arrow-right
                            (grob::has-interface grob 'tie-interface))
                        (* 0.2 curve-dir)
                        0)))
              (offset-number-pair-list
                c-ps
                (list
                  (cons move-this-to-left  move-Y-at-left)
                  (cons move-this-to-left  move-Y-at-left)
                  (cons move-this-to-right move-Y-at-right)
                  (cons move-this-to-right move-Y-at-right)))))))))


#(define add-arrow-head-to-curve
(lambda (grob)
"Returns a curve stencil with optional arrowheads at start/end.
Whether to print arrowheads is decided by looking at the subproperties of
@code{details}: @code{arrow-left} and @code{arrow-right}."
  (let* ((control-points (modify-control-points-for-arrows grob))
         (details (ly:grob-property grob 'details))
         (details-arrow-left (assoc-get 'arrow-left details #f))  
         (details-arrow-right (assoc-get 'arrow-right details #f))
         (arrow-left
           (if (procedure? details-arrow-left)
               (details-arrow-left grob)
               details-arrow-left))
         (arrow-right
           (if (procedure? details-arrow-right)
               (details-arrow-right grob)
               details-arrow-right)))
     (if (and (not arrow-left) (not arrow-right))
         ;; we're setting 'after-line-breaking, thus do nothing for no arrows
         '()
         (let* ((frst (car control-points))
                (frth (cadddr control-points))
                (function
                  (assoc-get 
                    'stencil (reverse (ly:grob-basic-properties grob))))
                (stil ;; Ugh, is there no better way to test that a grob has no
                      ;; 'stencil and that no other previous procedure assigned
                      ;; a stencil-value to said grob?
                      (if (and (procedure? function)
                               (not (eq? (procedure-name function)
                                         'add-arrow-head-to-curve)))
                          (begin
                            (ly:grob-set-property! grob 
                              'control-points control-points)
                            (function grob))
                          (begin
                            (ly:warning "~a has no stencil. Ignoring." grob)
                            #f)))
                (arrow-right-stil
                  (if arrow-right
                      ((bezier::adjusted-arrow-head RIGHT control-points)
                        grob)
                      empty-stencil))
                (arrow-left-stil
                  (if arrow-left
                      ((bezier::adjusted-arrow-head LEFT control-points)
                        grob)
                      empty-stencil)))
           (ly:grob-set-property! grob 'stencil
             (ly:stencil-add
               (ly:stencil-translate arrow-left-stil frst)
               (ly:stencil-translate arrow-right-stil frth)
               stil)))))))


pointing-curve =
#(define-music-function (curve) (string?)
"Set property @code{after-line-breaking} for grob @code{curve}. Finally setting
the @code{stencil} to @code{arrowed-curve}.
It's needed to go for @code{after-line-breaking}, otherwise changes to
@code{control-points} done by @code{shape} wouldn't be respected.
Whether or not arrows are printed should done by applying, p.e.
@lilypond[verbatim,quote]
  \\override Tie.details.arrow-left = ##t
  \\override Slur.details.arrow-left = ##t
@end lilypond
separately."
  #{
    \temporary \override $curve . after-line-breaking = #add-arrow-head-to-curve
  #})


revert-pointing-curve =
#(define-music-function (curve) (string?)
"Revert the setting for @code{after-line-breaking} of grob @var{curve}."
  #{
    \revert $curve . after-line-breaking
  #})


%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% EXAMPLES
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%




\layout {
  \override Tie.details.arrow-left = ##t
  \override Slur.details.arrow-left = ##t
  \override PhrasingSlur.details.arrow-left = ##t
  \override RepeatTie.details.arrow-left = ##t
  \override LaissezVibrerTie.details.arrow-left = ##t


  \override Tie.details.arrow-right = ##t
  \override Slur.details.arrow-right = ##t
  \override PhrasingSlur.details.arrow-right = ##t
  \override RepeatTie.details.arrow-right = ##t
  \override LaissezVibrerTie.details.arrow-right = ##t
  
  %% Two possibilities to limit printing of arrows for broken spanner
  %%
  %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
  %% \alterBroken
  %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
  %%
  %\alterBroken details.arrow-right #(list #f #f #t) Slur
  %\alterBroken details.arrow-left #(list #t #f #f) Slur
  %%
  %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
  %% Setting details.arrow-right to a procedure
  %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
  %%
  %\override Slur.details.arrow-right = 
  %  #(lambda (grob) 
  %    (let* ((orig (if (ly:spanner? grob)
  %                 (ly:grob-original grob)
  %                 #f))
  %           (siblings (if (ly:grob? orig)
  %                         (ly:spanner-broken-into orig)
  %                         '())))
  %      ;; print arrow-right for unbroken or last part of a broken Slur
  %      (if (or (not (pair? siblings))
  %              (and (pair? siblings) 
  %                   (equal? grob (car (last-pair siblings)))))
  %          #t
  %          #f)))
}


% {
\new Staff \with { instrumentName = "Slurs" }
\relative c'' {
    \pointing-curve Slur
    c'1( c 
    \break  
    c 
    \break 
    c)


    \slurDown
    c4( c c c)


    \voiceOne
    c,,4( c c c'')


    <>^"default"
    \revert-pointing-curve Slur
    \oneVoice
    c( c c c)
}
%}
% {
m = { c4( d e f e d des c) }


testI = {
  \relative c \m
  \relative c' \m
  \relative c'' \m
  \relative c''' \m
}


\new Staff \with { instrumentName = "Slurs" }
{
  \pointing-curve Slur
  <>^"no Slur-Stem-direction"
  \testI
  \break




  <>^"Slur down, Stem up"
  \slurDown
  \stemUp
  \testI
  \break


  <>^"Slur up, Stem down"
  \slurUp
  \stemDown
  \testI
  \break


  <>^"Slur up, Stem up"
  \slurUp
  \stemUp
  \testI
  \break


  <>^"Slur down, Stem down"
  \slurDown
  \stemDown
  \testI
  \break


  <>^"default"
  \stemNeutral
  \slurNeutral
  \revert-pointing-curve Slur
  \testI
  \break
}
%}
% {
\new Staff \with { instrumentName = "Ties" }
\relative c' {
    \pointing-curve Tie
    %% overriding TieColumn.tie-configuration works
    <c e g c>1~
    \once \override TieColumn.tie-configuration =
      #'((3.0 . 1) (-1.0 . 1) (-5.0 . -1) (-8.0 . -1))
    q
    \once \override Tie.minimum-length-after-break = 8


    <c e g c>1~
    \break
    q
    <>^"default"
    \revert-pointing-curve Tie
    <c e g c>1~ q
}
%}
% {
\new Staff \with { instrumentName = "PhrasingSlur" }
\relative c' {
    \pointing-curve PhrasingSlur
    <c e g c>1^\( q q <g d' g b g'>\)
    <>^"default"
    \revert-pointing-curve PhrasingSlur
    <c e g c>1^\( q q <g d' g b g'>\)
}
%}
% {
%% \shape works
\new Staff \with { instrumentName = "RepeatTie" }
\relative c' {
  \pointing-curve RepeatTie
  c1\repeatTie
  %% If left _and_ right arrow is wished, the RepeatTie may be too
  %% short, use \shape then
  <>^"shaped"
  \shape #'((-0.6 . 0) (-0.6 . -0.1) (0 . -0.1) (0 . 0)) RepeatTie
  c1\repeatTie
  <>^"default"
  \revert-pointing-curve RepeatTie
  c1\repeatTie
}
%}
% {
\new Staff \with { instrumentName = "LaissezVibrerTie" }
\relative c' {
  \pointing-curve LaissezVibrerTie
  c1\laissezVibrer
  %% If left _and_ right arrow is wished, the LaissezVibrerTie may be too
  %% short, use \shape then
  <>^"shaped"
  c1-\shape #'((0 . 0) (0 . -0.1) (0.6 . -0.1) (0.6 . 0))-\laissezVibrer
  <>^"default"
  \revert-pointing-curve LaissezVibrerTie
  c1\laissezVibrer
}
%}
\paper { indent = 30 }


#(set-global-staff-size 18)


%% time values on my machine


%% arrow-slur-05.ly
%% real    0m4,855s
%% user    0m4,376s
%% sys    0m0,456s


%% arrow-slur-04.ly
%% real    0m3,880s
%% user    0m3,595s
%% sys    0m0,286s


%% arrow-slur-03.ly
%% real    0m3,540s
%% user    0m3,323s
%% sys    0m0,216s


%% arrow-slur-03-patch.ly
%% real    0m4,191s
%% user    0m3,776s
%% sys    0m0,414s





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