# My quick rundown of how to use OpenLilyLib's Edition Engraver Hello again everyone! In a recent thread I was asked to write a little bit depicting how I would have liked to learn about using the Edition Engraver. I share it here so that others can give their insights. Hopefully we can make a "quick start guide" kind of thing to help future users. I'll say it ended up being longer than I anticipated. I formatted it a little to improve readability. Here it goes: ## My quick rundown of how to use OpenLilyLib's Edition Engraver (OR I wish I could have read this instead of having to learn by poking example code with a stick) ## What is it? In a nutshell, the Edition Engraver provides a convenient way of storing a tweaks, overrides and other objects that can later be applied to some musical content. ## Why use it? To keep the "musical source" of a project free from tweaks, temporary overrides, and tagged material that needs to be filtered later. This serves to generate code that is clean, reusable and has clarity of purpose, meaning it's fast to read and understand. ## How is it used? In summary, by following this four logical steps: 1. Load the Edition Engraver into the project. 2. Create an edition (a container to store the edits) 3. Fill the edition with content. 4. Consist the contents of the edition to the musical contexts to which they apply. Each step explained: ### 1) Loading the Edition Engraver: Assuming OpenLilyLib is already installed on your working environment, include its core functionality: \include "oll-core/package.ily" Then, load the Edition Engraver itself: \loadPackage edition-engraver ### 2) Creating an edition Just use the `\addEdition` command. Like this: \addEdition edition-name ### 3) Filling the edition with content The most basic way to do this is by using the _\editionMod_ command. It is used as follows: \editionMod edition measure position context content Breaking it apart: * `edition` specifies in what edition the content is stored. * `measure` specifies in what measure of the music the content is to be placed. * `position` specifies where where exactly in that measure the content is to be placed. * `context` specifies in what context the content belongs. * `content` specifies, finally, what should be placed there. So, this means that \editionMod my-edition 5 0/4 Score \break will store in `my-edition` that a `\break` needs to be placed in the `Score` context, in measure `5` , specifically at `0/4` , which is its first beat. #### 3.1) About the position value The way I understand it is that this is the amount of musical time that is counted from the start of the given measure. A few useful examples: * `0/4` will not add anything, so it references the first beat of the measure. * `3/8` will count three 8th notes / quavers from the start of the measure. In 4/4 time this would reference the second half of the second beat. * `1/24` will count one 16th note / semiquaver of a 16th note triplet. If the measure starts with 16th note triplets, this will point to the second note of the measure. The fraction is expressed like this because there are 24 "tripleted 16th notes" in a whole note. #### 3.2) About referencing contexts Precise control can be achieved by giving IDs to contexts. This is done with the `\editionID` command: \new Staff \with { \editionID my-staff } { \new Voice { c4 d e f } } This ID can be used like this: \editionMod test 1 2/4 my-staff.Staff \accidentalStyle dodecaphonic \editionMod test 1 3/4 my-staff.Voice.A \override NoteHead.color = #red Notice that even though the ID `my-staff` points to a specific `Staff` , `\editionMod` still needs to know specifically where you need to inject the content. So, `my-staff.Staff` puts it in the `Staff` context, while `my- staff.Voice.A` puts it in the first `Voice` inside the `Staff`. Voices are listed in the order they are created, starting with the symbol `A`, and each `Staff` keeps a separate count. The Edition Engraver produces a ".edition.log" file listing all the contexts it finds along with their names. This is useful to work with music that requires spontaneous creation of Voices, such as piano music, where naming them provides a straightforward way of finding how to reference them. Say you have an "example.ly" file with the following music: \new Staff \with { \editionID my-staff } { \new Voice = "main-voice" \relative c'' { c4 d e f << { \voiceOne e d c2 } \new Voice = "spontaneous-voice" { \voiceTwo g2 e } >> } } This will produce an "example.edition.log" file that, among other things, will have the following: (my-staff Voice A) "main-voice" (my-staff Voice B) "spontaneous-voice" While the `Score` context can't be instantiated, an ID can be given to a `\score` block in it 's `\layout` block, like this: \score { ... nice music goes here ... \layout { \context { \Score \editionID my-score } } } > This very useful when you need specific edits for parts that you want to keep out of the full score. And while references can grow long pretty quickly, fortunately they can be stored in variables: referenceOne = my-score.my-staff.Voice.A referenceTwo = my-other-score.my-staff.Voice.B > And then used like this: \editionMod test 1 3/4 \referenceOne -> ##### 3.2.1) A warning Keep bottom level content to bottom level contexts. See this example: \version "2.19.80" \include "oll-core/package.ily" \loadPackage edition-engraver \addEdition example \editionMod example 1 0/4 good-staff.Voice.A \once \override NoteHead.color = #red \editionMod example 1 0/4 bad-staff.Voice.A \once \override NoteHead.color = #red \consistToContexts #edition-engraver Staff.Voice \score { \new StaffGroup << \new Staff \with { \editionID good-staff } { \new Voice { \clef C c' d' e' f' } } \new Staff \with { \editionID bad-staff } { \clef C \new Voice { c' d' e' f' } } >> } Running this shows that `good-staff` has a red first note, while `bad-staff` doesn't. This is because on the second `Staff` the `\clef` command is tacitly in a `Voice` that has no length. This kind of tacit Voice creation produces strange results. This is easily avoided by moving the `\clef` command inside the Voice that has actual music, like `good-staff` shows. ### 4) Consisting to contexts This is done with the `\consistToContexts` command, like this: \consistToContexts #edition-engraver contexts.separated.by.dots The contexts absent from the dot-separated list will not be modified. So, for instance: \editionMod test 1 0/4 my-score.Score \tempo "Adagio." \editionMod test 1 0/4 my-other-score.my-staff.Staff \tempo "Adagio." \consistToContexts #edition-engraver Staff.Voice will create a `TempoChangeEvent` in `my-other-score` , since the instruction is to create it in the `Staff` context, but leave `my-score` untouched. Hopefully this will be enough to get anyone started. There is more functionality than this, as far as I know the only way to get a look into it is by examining the `usage-examples` folder in the Edition Engraver repository. I'll be waiting for your input! Stéfano