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Re: lynx-dev Keys, an attempt to understand
From: |
Klaus Weide |
Subject: |
Re: lynx-dev Keys, an attempt to understand |
Date: |
Tue, 9 Feb 1999 21:41:57 -0600 (CST) |
Sorry, more questions instead of answers...
On Tue, 9 Feb 1999, Doug Kaufman wrote:
> Wayne initally had some of the DOS keys hardcoded analogous to the
> curses representations in his DOSKEYHACK code, but users couldn't
> remap any of these keys.
Is that something that is still in the current code?
Using my classification, was that a hardcoded mapping directly to
lynxactioncode (3.)?
Just to make sure I understand, with remapping you mean lynx.cfg,
not some other mechanism, right?
> I don't understand when you say that extending the lynxkeycode space
> broke properties. Can you try to explain what broke and how? Thanks.
Before I try to reply in more detail, a question - does the 'K'ey Map
page work right in the DOS versions, or are some of the keys with
codes in the 0x100 - 0x10E area shown wrong? (I mean with code without
with no problem caused by MOUSE_KEY or its removal). And are some
key combinations accidentally mapped to actions without that being
intended? For example Control_At is 0x103 according to docs/djgpp.key,
does that invoke some action when it shouldn't? I would expect such
things to happen, but maybe I haven't looked nearly enough to understand
the details.
Klaus
lynx-dev Re: Keys, an attempt to understand, Kim DeVaughn, 1999/02/10
Re: lynx-dev Keys, - a correction, Klaus Weide, 1999/02/13