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Re: [Nel] NeL Network Engine
From: |
Zane |
Subject: |
Re: [Nel] NeL Network Engine |
Date: |
Wed, 28 Feb 2001 11:08:22 -0800 |
----- Original Message -----
From: "Nicolas Hognon" <address@hidden>
Subject: Re: [Nel] NeL Network Engine
> but the design of a web server or a ftpserver is another
> thing than the design of a server for a MMORPG.
>
> i think for a web server
> the browser connect to the server when it need something
> but in a game like the one developped by nevrax
> you're client is always connected to the server
> it's not exactly the same things.
If nothing else this simply means that it has spent a great deal of time
optimizing opening and closing connections (and waiting on incoming
connections). Perhaps combining their opening/closing optimizations with
the optimizations Jabber has made for always-on connections would give us
the best of both worlds. I'd be willing to bet that Jabber has already
borrowed a lot of code from projects like Apache.
Anyway, at this point I don't think I have anything else usefull to add to
the discussion since I doubt I'll get around to doing the research myself so
back into lurker mode. :)
-E.J. Wilburn
address@hidden
- Re: [Nel] NeL Network Engine, (continued)
- Re: [Nel] NeL Network Engine, Vianney Lecroart, 2001/02/28
- Re: [Nel] NeL Network Engine, Nicolas Hognon, 2001/02/28
- Re: [Nel] NeL Network Engine, Vincent Caron, 2001/02/28
- Re: [Nel] NeL Network Engine, Nicolas Hognon, 2001/02/28
- Re: [Nel] NeL Network Engine, Vianney Lecroart, 2001/02/28
- Re: [Nel] NeL Network Engine, Vincent Caron, 2001/02/28
- Re: [Nel] NeL Network Engine, Nicolas Hognon, 2001/02/28
- Re: [Nel] NeL Network Engine, Zane, 2001/02/28
- Re: [Nel] NeL Network Engine, Nicolas Hognon, 2001/02/28
- Re: [Nel] NeL Network Engine, elijah wright, 2001/02/28
- Re: [Nel] NeL Network Engine,
Zane <=
- Re: [Nel] NeL Network Engine, Bernard Hugueney, 2001/02/28
- Re: [Nel] NeL Network Engine, Leighton Haynes, 2001/02/28
Re: [Nel] NeL Network Engine, Nicolas Hognon, 2001/02/22
Re: [Nel] NeL Network Engine, Ian Holsman, 2001/02/26