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Re: [Nel] Exec pb with '-with-debug'
From: |
Guillaume Morin |
Subject: |
Re: [Nel] Exec pb with '-with-debug' |
Date: |
Tue, 26 Feb 2002 18:37:09 +0100 |
User-agent: |
Mutt/1.3.27i |
Hi Alain,
> address@hidden client]$ snowballs
> INF32265 client.cpp 145 : Starting Snowballs !
> WRN32265 dru.cpp 95 : when loading dynamic library
> 'libnel_drv_opengl.so': /usr/local/lib/libnel_drv_opengl.so:
> undefined symbol:
> setupUserTextureMatrix__Q24NL3D9CDriverGLUiRQ24NL3D9CMaterial
> WRN32265 common.cpp 401 : Exception will be launched:
> libnel_drv_opengl.so not found
> Abandon
hmm, I can reproduce this problem with today's CVS.
I've tried to modify the source following Loic's advice :
--- src/3d/driver/opengl/driver_opengl_material.cpp.old Tue Feb 26 18:20:38 2002
+++ src/3d/driver/opengl/driver_opengl_material.cpp Tue Feb 26 18:20:50 2002
@@ -104,7 +104,7 @@
// --------------------------------------------------
-inline void CDriverGL::setTextureEnvFunction(uint stage, CMaterial& mat)
+void CDriverGL::setTextureEnvFunction(uint stage, CMaterial& mat)
{
ITexture *text= mat.getTexture(stage);
if(text)
@@ -138,7 +138,7 @@
//--------------------------------
-inline void CDriverGL::setupUserTextureMatrix(uint numStages, CMaterial& mat)
+void CDriverGL::setupUserTextureMatrix(uint numStages, CMaterial& mat)
{
if (
(_UserTexMatEnabled != 0 && (mat.getFlags() &
IDRV_MAT_USER_TEX_MAT_ALL) == 0)
This fixes the problem for me.
I still do not understand one thing (sorry I learnt some C++ at school,
but I miss some real life experience). If I apply this patch instead :
--- driver_opengl.h.old Tue Feb 26 17:27:52 2002
+++ driver_opengl.h Tue Feb 26 18:32:29 2002
@@ -381,10 +381,10 @@
virtual void forceTextureResize(uint divisor);
/// Setup texture env functions. Used by setupMaterial
- void setTextureEnvFunction(uint stage,
CMaterial& mat);
+ inline void setTextureEnvFunction(uint
stage, CMaterial& mat);
/// setup the texture matrix for a given number of stages (starting
from 0)
- void setupUserTextureMatrix(uint numStages, CMaterial& mat);
+ inline void setupUserTextureMatrix(uint numStages, CMaterial& mat);
/// For objects with caustics, setup the first texture (which actually
is the one from the material)
/*static inline void setupCausticsFirstTex(const CMaterial
&mat);
snowballs still complains.
Any hints ?
--
Guillaume Morin <address@hidden>
People get the operating system they deserve.