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Re: [Nel] Character Polygons???
From: |
Cyril 'Hulud' Corvazier |
Subject: |
Re: [Nel] Character Polygons??? |
Date: |
Fri, 23 Aug 2002 16:12:05 +0200 |
Hi Craig,
> We're currently evaluating the NEL engine as a platform for our
> research on characterisation in games. One question is:
> is there a target polygon count for character models in the NEL engine?
There is no target polygon count for character models in the NEL engine.
Nowaday, it is not optimal to render too few polygons (< 200) per pass.
The target polygon count must be chosen regarding your game design.
If your model has very few polygons, you should render it grouped with other
(like NeL does with coarse meshes, micro vegetation etc..)
3000 - 5000 polygons by character with correctly setuped MRM and
Clods for very far display is a good start.
NeL uses a Multi Resolution Mesh algorithm used to adjust the polygon
count by distance and global polygon count.
Cyril Corvazier